Category Archives: Innovation

Innovation Mythbusters – Top 5

Innovation Mythbusters - Top 5

GUEST POST from Janet Sernack

Amazingly Fabulous Tools is an award-winning, entrepreneurial market leader in the global machine engineering industry. The ambitious and proactive CEO Charlie Chaps invested in dispatching a Terrific Team of Enthusiastic Engineers to Silicon Valley to research, investigate, and report on how to capture and emulate the critical ingredients of its “secret innovative sauce.” Upon their return, the Terrific Team of Enthusiastic Engineers created and shared a beautiful, illustrated PowerPoint presentation with the board despite secretly knowing and passively avoiding saying that Amazingly Fabulous Tools could not replicate what they had discovered, primarily due to how the top five innovation myths clandestinely operated in the organization.

The Corporate Antibodies

This is due to their overt experience with the organization’s “innovation antibodies,” which cause an organization to resist change and protect the status quo. These antibodies consist of rigid people and inconsistent processes that extinguish a new idea as soon as it begins to course through the organization. In the Amazingly Fabulous Tool company, most people, especially the founders and the board, unconsciously and powerfully neutralized any forces that threatened to destabilize the company’s current state and stunt its growth by shutting down the fresh ideas and unconventional thinking their company badly needed.

Charlie Chaps built a fantastic, largely incomprehensible strategic plan with a BHAG, strategic goals, and sets of individual KPIs. This plan provided concrete evidence that reassured the board that the company was taking action to sustain its leadership position in the market and would take the business to the next level by growing its ROI. It also aimed to leverage the collective genius of its owners, Bob the Brave Builder and Eric the Energetic Entrepreneur, to ensure a legacy was left no matter who was at the helm.

The Innovation Culture Diagnostic Findings

A quantitative and qualitative cultural diagnostic revealed that people lacked permission, safety, and trust to speak up, rock the boat and challenge the status quo. It also showed that the organization lacked rigor in its process disciplines and a focus on developing its people’s capabilities.

It also revealed that Amazingly Fabulous Tools was secretly driven by its founders’ and sales directors’ self-interest and greed due to the highly competitive profit-share sales model. Not by an obligation and commitment to creating, inventing, designing, and delivering disciplined, innovative process improvements, products, and services that their customers purchased and did not appreciate and cherish.

This was a stark contradiction and barrier to the company’s ability to sustain its enviable global reputation. Finally, people believed that Charlie Chaps’ fantastic strategic plan, BHAG, goals, and KPIs were confusing and disconnected from the organization’s current reality and would not produce a collaborative and innovative organization.

So, they did not accept or apply the plan and kept safe by conducting business as usual.

The Top Five Innovation Myths

Because the corporate antibodies revealed that people unanimously believed each of the key myths, including:

Myth # 1: Innovation is a solo activity; people believe that ” only the owners can innovate.”
The Brutal Truth: Innovation is impossible without inclusion and collaboration, which are achieved through practical and disciplined teaming and networking.


Myth #2: Innovation is top-down; people believed they were not responsible or accountable for planning and were forced to be reactive. “The planning is difficult, that is for sure, because we are firefighting all the time, and that goes back to the frustration of not having enough time to do what needs to get done…and resources and …tools.”
The Brutal Truth: When people have the permission and safety to challenge the status quo, make mistakes, and are trusted to learn through experimentation, innovation can emerge anywhere in an organization, or team.


Myth #3: Innovation is about the newest thing; people believed that radical innovation was needed when agility was the problem; “The scary thing is our key competitor is getting more flexible (agile); we’re just getting more reliable (stable). It’s the stupid things that are so annoying. It’s the embarrassing things.”
The Brutal Truth: Innovation is guided by its strategic intent. It can be incremental, continuous, radical, breakthrough, disruptive, or differentiated, as there is no one best way of innovating.


Myth # 4: Innovation can’t be taught; people believed that they did not have to learn to improve or innovate when they encountered quality issues continuously; “A lot of times, it’s not because the customer wants the machine tomorrow but because we want to ship it tomorrow because we want to get it off the floor, we want to meet numbers, we want the cash. We usually drive the time frame and rush it out the door, creating many internal problems. It also creates problems externally with the customer when they think they’re getting a machine fully intact, but half its parts are missing….”
The Brutal Truth: Innovators are not born and are made. Anyone can learn to innovate,


Myth #5: You can’t force innovation; people were dis-empowered and did not take responsibility for influencing their environment to provide order and discipline; “It’s a traffic jam. That’s what we’ve got. It’s a traffic jam. Cars sitting bumper to bumper look like they are gridlocked. It represents the log jam of our activities. Where people are trying to push so many activities through two lanes of traffic when we’ve got six lanes worth of traffic.”
The Brutal Truth: Innovation can emerge when people have a sense of urgency, understand, and are motivated to engage in necessary, high-impact cultural and organizational change.

People must be prepared for it, change-ready and receptive, and intentionally pulled towards a compelling and desired future within an equalized environment that balances chaos and creativity with rigidity and discipline through rigorous planning.

The real costs to the organization

People believed that “This business makes money despite itself. There is potential to be truly great”. This was the most significant innovation antibody because there was no sense of urgency or even a financial or growth necessity to innovate. The company was quite comfortable with the status quo and had no reason to shift its habitual and unconscious comfort zone in ways that people and organizations must do to innovate because it involves being ready and receptive to mega-changes.

The significant investment in sending the Terrific Team of Enthusiastic Engineers to Silicon Valley sadly remained in the mythical realm of Innovation Dreamland.

So, lacking focus, discipline and rigor, the group of seriously qualified and intelligent engineers knowingly consistently dispatched faulty million-dollar machines to highly valued, global customers.

The cost of rework and brand erosion were considerable.

These machines required considerable analysis, problem-solving, and rework upon their return. Their costs were not recorded as repairs, causing the engineering division to be consistently over budget. Charlie Chaps reacted by restricting its budget and inhibiting its investment in critical research and development, which is needed to create, invent, and innovate to repair and sustain its global reputation as an innovator.

Innovation Dreamland remained a mythical and magical fantasy in Amazingly Fabulous Tools.

Sadly, the organization failed to shift its focus from challenge to opportunity because it could not resolve the corporate antibodies (implicit killers), remove the roadblocks, break down the internal cultural barriers to innovation and develop the agility necessary to become both a people-centric and customer-centric organization.

It lost an opportunity to make innovation a daily habit for everyone by failing to embed it in its organization as a way of life. It needed to empower, enable, and equip its talented, experienced and motivated people with the emotional energy, change, cognitive, and innovation agility to expose, challenge and resolve the underlying corporate antibodies.

It did not prioritize customer satisfaction and keep its promises by creating, inventing, and innovating high-value, quality products and services that improve the quality of their lives that are appreciated and cherished.

Many transformations and change-led innovation initiatives designed as strategic interventions fail due to a lack of alignment between strategy, structure, processes, and human skills, resulting in unproductive actions and poor human behaviors.

This is a short section from Chapter One of our new book, “Conscious Innovation – Empowering People to Be, Think and Act Differently in a Constantly Changing World”, which will be published in 2025.

Find out more about our work at ImagineNation™.

Please find out about our collective learning products and tools, including The Coach for Innovators, Leaders, and Teams Certified Program, presented by Janet Sernack, it is a collaborative, intimate, and profoundly personalized innovation coaching and learning program supported by a global group of peers over 9-weeks, and can be customized as a bespoke corporate learning program.

It is a blended and transformational change and learning program that will give you a deep understanding of the language, principles, and applications of an ecosystem-focused, human-centric approach and emergent structure (Theory U) to innovation. It will also up-skill people and teams and develop their future fitness within your unique innovation context. Please find out more about our products and tools.

Image Credit: Wikimedia Commons

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Top Ten Uses for a Customer Journey Map

Top Ten Uses for a Customer Journey Map

GUEST POST from Art Inteligencia

In the evolving landscape of customer-centric business, the customer journey map has emerged as a pivotal tool. It serves not only as a means to visualize the customer experience but also as a strategic asset to drive innovation and transformation. By mapping out the customer journey, organizations can gain deep insights into customer needs, pain points, and moments of truth, ultimately leading to enhanced experiences and increased loyalty. Here are the top ten uses for a customer journey map.

1. Understand Customer Experience

The primary function of a customer journey map is to visualize the entire customer experience. By laying out the journey, businesses can empathize with customers, gaining a comprehensive understanding of their experiences and emotions at each touchpoint.

2. Identify Pain Points

Journey maps are instrumental in identifying pain points and frictions along the customer journey. By highlighting these areas, businesses can prioritize improvements and tackle the most impactful issues to enhance customer satisfaction.

3. Enhance Product Development

Innovative product development can be fostered through insights gained from customer journey maps. By understanding customer needs and pain points, development teams can create solutions that are aligned with user expectations and desires.

4. Improve Customer Support

Journey maps can highlight common issues faced by customers, allowing companies to streamline and improve their customer support processes. By addressing these areas, organizations can enhance their support services, leading to better customer experiences.

5. Drive Alignment Across Teams

Customer journey maps create a shared vision and understanding of customer segments across all teams within an organization. This alignment fosters collaboration and ensures that all departments are working towards a common goal: improving the customer experience.

6. Inform Marketing Strategies

By understanding the customer journey, marketers can design targeted strategies that align with each stage of the customer lifecycle. This ensures more effective communication and engagement, ultimately improving conversion rates and customer retention.

7. Personalize Customer Interactions

Journey maps help businesses provide personalized experiences by identifying key moments where tailored interactions can significantly impact customer satisfaction and loyalty. Personalization fosters a deeper connection with customers, enhancing their overall experience.

8. Support Change Management Initiatives

During times of change, a customer journey map serves as a guiding framework to maintain focus on the customer as strategies and processes evolve. It ensures that change initiatives are designed with the customer in mind, thus reducing the risk of negative impacts.

9. Foster Continuous Improvement

Continuous improvement is driven by ongoing insights and feedback from customer journey maps. As businesses iterate on the customer experience, journey maps act as a feedback loop, helping organizations remain agile and responsive to changing customer needs.

10. Drive Innovation

Last but certainly not least, journey maps drive innovation by uncovering opportunities for creating breakthrough experiences and services. They challenge organizations to think creatively about how they can deliver unique value and set themselves apart in the market.

Conclusion

A customer journey map serves as an invaluable tool for organizations seeking to enhance customer experience and drive strategic growth. By visualizing the customer’s interactions with a brand, businesses can identify pain points and opportunities at every stage of the consumer lifecycle. From improving customer service and refining marketing strategies to informing product development and personalizing the purchasing process, the applications of a customer journey map are vast and impactful. Leveraging these insights allows companies to foster deeper engagement, build loyalty, and ultimately achieve a competitive edge in today’s dynamic market. As customer expectations continue to evolve, integrating journey mapping into your business strategy is not just beneficial but essential for sustained success.

Image credit: Pixabay

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Sustainability Requires Doing Less Not More

GUEST POST from Mike Shipulski

If you use fewer natural resources, your product costs less.

If you use recycled materials, your product costs less.

If you use less electricity, your product costs less.

If you use less water to make your product, your product costs less.

If you use less fuel to ship your product, your product costs less.

If you make your product lighter, your product costs less.

If you use less packaging, your product costs less.

If you don’t want to be environmentally responsible because you think it’s right, at least do it to be more profitable.

Image credit: Pexels

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An Innovation Leadership Fable

Wisdom from the Waters

An Innovation Leadership Fable

GUEST POST from Robyn Bolton

Once upon a time, in a lush forest, there lived a colony of industrious beavers known far and wide for their magnificent dams, which provided shelter and sustenance for many.

One day, the wise old owl who governed the forest decreed that all dams must be rebuilt to withstand the increasingly fierce storms that plagued their land. She gave the beavers two seasons to complete it, or they would lose half their territory to the otters.

The Grand Design: Blueprints and Blind Spots

The beaver chief, a kind fellow named Oakchew, called the colony together, inviting both the elder beavers, known for their experience and sage advice and the young beavers who would do the actual building.

Months passed as the elders debated how to build the new dams. They argued about mud quantities, branch angles, and even which mix of grass and leaves would provide structural benefit and aesthetic beauty.  The young beavers sat silently, too intimidated by their elders’ status to speak up.

Work Begins: Dams and Discord

As autumn leaves began to fall, Oakchew realized they had yet to start building. Panicked, he ordered work to commence immediately.

The young beavers set to work but found the new method confusing and impractical. As time passed, progress slowed, panic set in, arguments broke out, and the once-harmonious colony fractured.

One group insisted on precisely following the new process even as it became obvious that they would not meet the deadline.  Another reverted to their old ways, believing that a substandard something was better than nothing.  And one small group went rogue, retreating to the smallest stream to figure it out for themselves.

As the deadline grew closer, the beavers worked day and night, but progress was slow and flawed. In desperation, Oakchew called upon the squirrels to help, promising half the colony’s winter food stores.

Just as the first storm clouds gathered, Oakchew surveyed the completed dams. Many were built as instructed, but the rushed work was evident and showed signs of weakness. Most dams were built with the strength and craftsmanship of old but were likely to fail as the storms’ intensity increased. One stood alone and firm, roughly constructed with a mix of old and new methods.

Wisdom from the Waters: Experiments and Openness

Oakchew’s heart sank as he realized the true cost of their efforts. The beavers had met their deadline but at a great cost. Many were exhausted and resentful, some had left the colony altogether, and their once-proud craftsmanship was now shoddy and unreliable.

He called a final meeting to reflect on what had happened.  Before the elders could speak, Oakchew asked the young beavers for their thoughts.  The colony listened in silent awe as the young builders explained the flaws in the “perfect” process. The rogue group explained that they had started building immediately, learning from each failure, and continuously improving their design.

“We wasted so much time trying to plan the perfect dam,” Oakchew admitted to the colony. “If we had started building sooner and learned from our mistakes, we would not have paid such a high cost for success. We would not have suffered and lost so much if we had worked to ensure every beaver was heard, not just invited.”

From that day forward, the beaver colony adopted a new approach of experimentation, prototyping, and creating space for all voices to be heard and valued.  While it took many more seasons of working together to improve their dams, replenish their food stores, and rebuild their common bonds, the colony eventually flourished once more.

The Moral of the Story – (just in case it isn’t obvious)

The path to success is paved not with perfect plans but with the courage to act, the wisdom to learn from failures, and the openness to embrace diverse ideas. True innovation arises when we combine the best of tradition with the boldness of experimentation.

Image credit: Pixabay

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Navigating Uncertainty Requires a Map

Why map-making skills matter in innovation

Navigating Uncertainty Requires a Map

GUEST POST from John Bessant

There are some questions in life which can be answered quickly, no real thought required, simple yes/no options. Others might involve a longer period of time, perhaps a pleasant exploration of the possibilities. Philosophical enquiries, searching for meaning in life, the universe, everything….

But there’s one set of questions which brook no hesitation, which demand instant application to the task in hand. Those are concerned with ‘helping with daughter’s homework’ and which usually extend to occupy most of the available evening. Which is how I’ve found myself pondering the big question of ‘how can maps help us?’, as an accompaniment to trying to create with her a schematic map of our house and garden….

It’s easy to take maps for granted — but we’d be pretty stuck without them. Maps have been one of the most important human inventions for millennia, allowing humans to explain and navigate their way through the world. They seem to have been — independently invented by many cultures across the globe, and they’ve been around a very long time. Fragments etched on tusks or scratched on stones, dating back 25000 years or more all point to maps as something important. Which makes sense from an evolutionary point of view — it would help our survival a lot if we were able to chart where to find food, mark dangers, settle boundary disputes. Especially if we could share that knowledge with others.

And it’s not just maps of where we’ve been and how to get back there. Maps also drove exploration and enabled trade. Phoenician sailors way back 3000 years ago were managing long trips like discovering a way round Africa and the explosion of global trade and imperials expansion owes much to explorers like Magellan, Columbus, Drake and da Gama. Their voyages showed us that (a) the world isn’t flat with an edge you can fall off and (b) that there were impressive profits to be made if you could reliably head for (and more importantly come back from) exotic destinations like the spice islands. Maps were at the heart if this — and one reason why the Portuguese lost their early advantage to the Dutch East India company was the acquisition (by fair means or foul) of the key maps ….

Maps aren’t just passive guidebooks either. They can certainly help us get from (a) to (b) reliably and repeat the trick. But they also act as warnings, signposting where to go but also what to avoid and why — from ‘here be dragons’ markings on medieval charts through to today’s detailed lines of demarcation around danger areas.

And maps can set the rule of the game. Much of the work of early cartographers was charting not only the physical layout of land and sea but the political and economic one. Wars have a nasty habit of involving incursions into territory ‘owned’ by someone else. And maps continue to play a role in the political landscape — for example redrawing electoral boundaries isn’t simply a psephological exercise, it’s a power game.

So maps matter — and (as my daughter’s homework underlines) we need to learn to work with them, even in an age of GPS and automated guidance.

What has all this to do with innovation? Quite a lot in fact: maps and map-making provides a powerful metaphor for much of what we do when we try to manage the uncertain journey which innovation involves. There’s probably hundreds of applications of the idea but here are five which spring quickly to mind:

1. Navigating uncertainty

Innovation is all about uncertainty, it’s not simple planning but a probe into unknown territory. When we think about radical innovation we are certainly in the realm of high uncertainty, trying to feel our way through the fog. Even incremental innovation — doing what we do but better — has its surprises, like the diversions we might need to make on a well-used route because of road works or repairs.

So making even the crudest of sketch maps for ourselves might help, and using charts begged, borrowed or stolen from other voyagers would be a recommended strategy. After all someone else may have made a similar journey and there might be clues in their codified experience — a sort of ‘trip advisor’ resource, or (for those not yet familiar with the classic ‘Hitch-Hiker’s Guide to the Galaxy) a guidebook plus maps with the important reassurance ‘Don’t panic!’ scrawled across the front cover.

Maps can warn of topographical challenges like rivers to be crossed or mountains to be climbed and in similar fashion making maps of the wider context in which our innovation is going to emerge will be helpful. For example, a healthcare start-up needs to map regulatory challenges, market demands, and technological barriers. Understanding these “elevations” and “obstacles” helps the company prepare strategies to overcome or navigate through them.

Maps come in many flavours, including exotics like ‘heat maps’ which can be useful in terms of analysing energy consumption for example (I got that one from Lara’s homework book). Same thing with innovation — sometimes ‘heat maps’ can help focus attention on key areas for development, for example in identifying market trends, customer preferences, and areas ripe for innovation.

Starbucks uses heat maps to analyze customer behaviour and preferences in different regions. This data helps the company identify hotspots where certain products or services are more popular, allowing for targeted marketing and product offerings. For example, Starbucks identified a growing trend in mobile ordering and payment, leading to the successful rollout of their mobile app, which has significantly enhanced customer convenience and engagement.

And, especially in service innovation, journey maps can help visualize the customer experience, detailing each touchpoint and interaction a customer has with a product or service. This helps in refining and improving the innovation to better meet customer needs.

Airbnb uses journey mapping to enhance the user experience for both hosts and guests. By mapping out every interaction a user has with the platform — from searching for a property to post-stay reviews — Airbnb identifies pain points and opportunities for improvement. This customer-centric approach has led to features like the Superhost program and streamlined booking processes, significantly enhancing overall user satisfaction.

2. Sharing the message

Innovation is a process, and anyone might get lucky once. The real skill lies in being able to repeat the trick, to recognise that it can be a managed process which depends on more than just luck. For which we need a map, some codified representation of what we’ve learned about how the process works and what to do about it.

Which is good news for people like me — our role has been to try and make sense of the hundred plus years of research and the reported experiences of tens of thousands of people to detect patterns — make maps — of how the process could be managed over time. What to do — and what not to do, much in the manner of early ‘here be dragons’ guidance. We’ve come a long way; our maps of the process are well-documented in text books, consulting offers and even at the heart of an International Standard (56001) for innovation management.

3. Forecasting and back-casting

Smart players of the innovation game don’t just grope their way through the fog and hope; they make use of futures tools to help develop a strategy — a map of where to go and what to do next, which steps to take. It’s a two-step process — forecasting involves looking forward, imagining and engaging the help of others to make more than random guesses, weaving them into coherent pictures of future scenarios. But it also involves back casting — working out how to get ‘there’ from ‘here’. Where and how to start?

That process is called road-mapping for a reason — it’s all about making relevant maps to guide our journey (and our resource commitment) into the future. You don’t get to launch a major new piece of software or a radical alternative product by simply pressing the ‘go’ button — it involves careful planning of each key stage from exploratory research through to prototype development, beta testing, market launch, and post-launch support. Each stage has specific goals, timelines, and checkpoints, helping the team stay focused and aligned with their objectives.

4. Simulation and pivoting, updating our maps

Drawing a map in the abstract, without understanding the conditions on the actual ground itself, is not a good approach to navigation. On account of the fact that maps are not the actual territory, they are a representation of that reality. Plenty of people have commented on this problem, from Prussian general von Moltke with his famous ‘no plan survives the first contact with the enemy’ through to boxer Mike Tyson’s more succinct version, ‘everybody has a plan until they get punched in the face!’

So we need the ability to revise our maps en route, improve them and press forward in a mode which Rita McGrath calls ‘discovery driven planning’ — map-making on the fly. These days this principle lies at the heart of ‘agile innovation’ and the ‘lean start-up’ model. Innovation involves testing assumptions , learning from feedback and course correcting — the innovation equivalent of GPS saying ‘off route, recalculating’.

For example, Netflix leverages real-time data analytics (akin to a GPS) to continuously adjust its content strategy. By monitoring viewer preferences and engagement in real-time, Netflix can quickly pivot its content offerings, invest in new shows, and even decide on canceling underperforming series.

The good news here is that we have a rich set of tools to help our adaptive cartography — simulations, FMEA, pre-mortems, etc. — which allow us to explore and change course before we actually hit the iceberg emerging through the fog.

An extreme variant of such map -making is the idea of ‘escape maps’ — escape routes developed to navigate out of a crisis. For example Toyota’s response to widespread recalls due to safety issues back in 2010 was to develop a crisis management plan to address the problems, communicate transparently with customers, and implement quality control improvements. This escape map helped Toyota navigate through the crisis, restore customer trust, and enhance its safety standards. But it also provided a resource on which they could build in the face of future challenges , like the supply-chain disruptions caused by earthquakes.

Collaborative cartography

5. Co-operative cartography

Innovation is a multi-player game and in todays’ borderless digital world that’s become more relevant than ever. Open innovation is all about collaboration and consortia, finding or building an ecosystem in which all players bring something to the party and when well orchestrated can create emergent properties. The whole becomes greater than the sum of the parts. And a key piece of this puzzle lies in the shared maps which they use for their collective journey.

Such maps may be built around something abstract but compelling — a vision into which people can buy, something which focuses their collective energies and points the way towards Treasure Island with enough for everyone. Platform businesses offer a good example of such collaboration, where platform owners orchestrate the players across a multi-sided market. Such arrangements depend on having clear maps of where and how shared value is created.

But a big part of the shared value ecosystem story is the fact that the ‘rules of the game’ are made explicit and become the boundaries and geography of the game. In other words the map of where and how the game will be played out. That’s often an underestimated aspect of the innovation story but it highlights the key role of cartography. Who is making the maps which set out the context within which shared value might be created?

Amazon, for example might see a future for drone delivery and be able to articulate the. vision, engage the technology companies, recruit the pilots, etc. But that innovation will only work if a key cartographer — in the case the FAA — adapts their tight control over airspace to permit it. (Which incidentally they have just done; they can now operate a beyond line of sight drone delivery service)

Malcom Mclean’s revolution in world trade catalysed by his containerisation innovation might have run aground at an early stage. His voyage might have involved ships stuck in port if he hadn’t managed to find a way of working alongside the unions who were key cartographers in that context.

Mobile money across Africa is nothing special, it’s just how things work in that world, even as we still marvel at the power of smart transactions on our phonies. This leap-frogging to a new financial world connecting millions of people has been enabled by innovations like M-PESA and its lookalikes and has ushered in a quiet revolution. Over half of Kenyan GDP runs across M-PESA’s platfrm) — but this massive social innovation, bringing banking and financial services to the unbanked, wouldn’t have been possible without the active support and smoothing of the pathway played by the central bank. Their role as cartographers, supporting and promoting the innovation has been central to its widespread adoption.

Uber uses a topographical map approach to understand the regulatory, market, and technological landscape when expanding its services globally. Each city and country had unique regulations, market demands, and infrastructure challenges. By mapping these out, Uber can try to tailor its strategies to navigate through regulatory hurdles, optimize its technology for local conditions, and address market-specific needs effectively.

So maps matter in innovation — and the skills of working with them seem worth developing. In particular three key skills ought to be at the fingertips of anyone working in the innovation space:

Map reading — if there’s one thing we’ve learned in an era of GPS and navigational accuracy measured in millimetres it’s that the best maps in the world can still lead you into trouble if you don’t know how to use them properly. GPS has an enviable track record of leading strangers on to rocks or to other unexpected places, one of which Ulysses’ sirens or the Lorelei Rhine-maidens would be proud.

We need to learn to use maps intelligently, checking our position and adjusting, correcting course, pivoting with the map as a guide. But maps are not a substitute for thinking about and actively managing our journey.

We know a lot about the innovation process so whether you’re a start-up entrepreneur or a team inside an established organization, the journey to create value from ideas doesn’t have to be a random one. Importantly we have maps for many different contexts — it’s not a case of one size fits all — so there is guidance for innovators working in the public sector or not for profit world as much as the commercial world

Map making — we also need the skill of constructing storylines, roadmaps into the future which provide us with the key information at key stages on the journey. We can use maps which others have prepared but it’s also important to develop our own skills , just as our ancestors would have found ways to communicate what they were learning. Embedding key questions around which we need to explore and chart is a key stage in the evolution of any business model — it’s a story which sets out where we’re trying get to and what we’re learning on the way. We need this to engage others and recruit their questions, experience and insight — and if we succeed we can offer our maps for others. After all there’s a booming market in offering templates for business models which can be adapted and configured to suit…

Co-operative cartographyscaling innovation involves building and managing an ecosystem so finding who are the key cartographers, and where and when the maps are made or revised, is critical. Sitting on standards committees working out product specifications may not sound the most inspiring innovation gig — but those standards matter, they are the maps of the future game. Big bets get made on the way standards will evolve and become accepted — think VHS/Betamax or more recent Blu-Ray/ Toshiba HD-DVD and the billions that involved.

But standards are only one part of the story. It’s not just committee work, it’s about engaging with cartographers on many levels, drawing them in, getting their support, buy-in, insight and influence. Think of an ed-tech solution which could transform the learning experiences of millions of children in rural Africa — and then try and introduce that without the support of the relevant Ministry of Education.

Or try and fight some of the powerful interests in trade unions or professional associations. Maybe wrestle with the regulatory thickets associated with trade bodies or government departments. Battle with the rules and those employed to make sure things are done by the book. Doesn’t take long before you realise that most changes don’t take place on a blank canvas — they involve negotiating a way through all sorts of obstacles. For which geography it would be helpful to have a map — but even more helpful to have a guide, someone who could help smooth or clear a path.

Learning to identify and recruit cartographers to your value network is increasingly a key skill in scaling innovation for impact.

Confused Traveler

So (back to our homework question) can maps help us ? In plenty of ways; we’d literally be lost without them. But the real question isn’t so much about whether they can help us but rather how we can best equip ourselves to create and use them….

You can find my podcast here and my videos here

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Image credits: Pexels, John Bessant

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Grow Your Business by Answering Two Questions

Grow Your Business by Answering Two Questions

GUEST POST from Mike Shipulski

Two important questions to help you grow your business:

  1. Is the problem worth solving?
  2. When do you want to learn it’s not worth solving?

No one in your company can tell you if the problem is worth solving, not even the CEO. Only the customer can tell you if the problem is worth solving. If potential customers don’t think they have the problem you want to solve, they won’t pay you if you solve it. And if potential customers do have the problem but it’s not that important, they won’t pay you enough to make your solution profitable.

A problem is worth solving only when customers are willing to pay more than the cost of your solution.

Solving a problem requires a good team and the time and money to run the project. Project teams can be large and projects can run for months or years. And projects require budgets to buy the necessary supplies, tools, and infrastructure. In short, solving problems is expensive business.

It’s pretty clear that it’s far more profitable to learn a problem is not worth solving BEFORE incurring the expense to solve it. But, that’s not what we do. In a ready-fire-aim way, we solve the problem of our choosing and try to sell the solution.

If there’s one thing to learn, it’s how to verify the customer is willing to pay for your solution before incurring the cost to create it.

Image credit: Pixabay

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Collaboration Being Killed by Collaboration Software

Collaboration Being Killed by Collaboration Software

GUEST POST from Robyn Bolton

In our race to enable and support hybrid teams, our reliance on collaboration software has inadvertently caused us to forget the art of true collaboration. 

The pandemic forced us to rely on digital platforms for communication and creativity. But as we embraced these tools, something essential was lost in translation. Last week, I watched team members sitting elbow-to-elbow spend two hours synthesizing discovery interviews and debating opportunity areas entirely by chat.

What collaboration is

“Collaboration” seems to have joined the ranks of meaningless corporate buzzwords.  In an analysis of 1001 values from 172 businesses, “collaboration” was the #2 most common value (integrity was #1), appearing in 23% of the companies’ value statements. 

What it means in those companies’ statements is anyone’s guess (we’ve all been in situations where stated values and lived values are two different things).  But according to the dictionary, collaboration is “the situation of two or more people working together to create or achieve the same thing.”

That’s a short definition with a lot of depth. 

  • “The same thing” means that the people working together are working towards a shared goal in which they have a stake in the outcome (not just the completion). 
  • “Working together” points towards interdependence, that everyone brings something unique to the work and that shared goal cannot be achieved without each person’s unique contribution. 
  • “Two or more people” needing each other to achieve a shared outcome requires a shared sense of respect, deep trust, and vulnerability.

It’s easy to forget what “collaboration” means.  But we seem to have forgotten how to do it.

What collaboration is not

As people grow more comfortable “collaborating” online, it seems that fewer people are actually collaborating.   

Instead, they’re:

  • Transacting: There is nothing wrong with email, texts, or messaging someone on your platform of choice.  But for the love of goodness, don’t tell me our exchange was a collaboration. If it were, every trip to the ATM would be a team-building exercise.
  • Offering choices:  When you go out to eat at a fast-food restaurant, do you collaborate with the employee to design your meal?  No.  You order off a menu.  Offering a choice between two or three options (without the opportunity to edit or customize the options), isn’t collaboration.  It’s taking an order.
  • Complying: Compliance is “the act of obeying a law or rule, especially one that controls a particular industry or type of work.”  Following rules isn’t collaboration, it’s following a recipe
  • Cooperating Cooperation is when two or more people work together independently or interdependently to achieve someone else’s goal.  Collaboration requires shared objectives and ownership, not just shared tasks and timelines.

There’s nothing wrong with any of these activities.  Just don’t confuse them with collaboration because it sends the wrong message to your people. 

Why this matters

This isn’t an ivory-tower debate about semantics.

When people believe that simple Q&A, giving limited and unalterable options, following rules, and delivering requests are collaboration, they stop thinking.  Curiosity, creativity, and problem-solving give way to efficiency and box-checking.  Organizations stop exploring, developing, and innovating and start doing the same thing better, faster, and cheaper.

So, if you truly want your organization to grow because it’s filled with creative and empathetic problem-solvers, invest in reclaiming the true spirit of collaboration.  After all, the next big idea isn’t hiding in a chat log—it’s waiting to be born in the spark of genuine collaboration.

Image credit: Unsplash

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Top 10 Human-Centered Change & Innovation Articles of October 2024

Top 10 Human-Centered Change & Innovation Articles of October 2024Drum roll please…

At the beginning of each month, we will profile the ten articles from the previous month that generated the most traffic to Human-Centered Change & Innovation. Did your favorite make the cut?

But enough delay, here are October’s ten most popular innovation posts:

  1. The Runaway Innovation Train — by Pete Foley
  2. How Leaders Make Employees Feel Respected — by David Burkus
  3. Innovation is Combination — by Greg Satell
  4. Why Modifying This One Question Changes Everything — by Robyn Bolton
  5. Acting on Strategy and Tactics — by Mike Shipulski
  6. Push versus Pull in the Productivity Zone — by Geoffrey A. Moore
  7. Next Generation Leadership Traits and Characteristics — by Stefan Lindegaard
  8. Humanizing Agility — by Janet Sernack
  9. Creating More Digital Value for Customers — by Howard Tiersky
  10. False Choice – Founder versus Manager — by Robyn Bolton

BONUS – Here are five more strong articles published in September that continue to resonate with people:

If you’re not familiar with Human-Centered Change & Innovation, we publish 4-7 new articles every week built around innovation and transformation insights from our roster of contributing authors and ad hoc submissions from community members. Get the articles right in your Facebook, Twitter or Linkedin feeds too!

SPECIAL BONUS – THREE DAYS ONLY: From now until 11:59PM ET on November 11, 2024 you can get the hardcover version of the SECOND EDITION of my latest bestselling book Charting Change for 40% OFF using code HARDC50. This deal won’t last long, so grab your copy while supplies last!

Accelerate your change and transformation success

Have something to contribute?

Human-Centered Change & Innovation is open to contributions from any and all innovation and transformation professionals out there (practitioners, professors, researchers, consultants, authors, etc.) who have valuable human-centered change and innovation insights to share with everyone for the greater good. If you’d like to contribute, please contact me.

P.S. Here are our Top 40 Innovation Bloggers lists from the last four years:

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Don’t Wait for the Wheels to Fall Off

Don't Wait for the Wheels to Fall Off

GUEST POST from Mike Shipulski

When your most important product development project is a year behind schedule (and the schedule has been revved three times), who would you call to get the project back on track?

When the project’s unrealistic cost constraints wall of the design space where the solution resides, who would you call to open up the higher-cost design space?

When the project team has tried and failed to figure out the root cause of the problem, who would you call to get to the bottom of it?

And when you bring in the regular experts and they, too, try and fail to fix the problem, who would you call to get to the bottom of getting to the bottom of it?

When marketing won’t relax the specification and engineering doesn’t know how to meet it, who would you call to end the sword fight?

When engineering requires geometry that can only be made by a process that manufacturing doesn’t like and neither side will give ground, who would you call to converge on a solution?

When all your best practices haven’t worked, who would you call to invent a novel practice to right the ship?

When the wheels fall off, you need to know who to call.

If you have someone to call, don’t wait until the wheels fall off to call them. And if you have no one to call, call me.

Image credit: Pixabay

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The Most Successful Innovation Approach is …

The Most Successful Innovation Approach

GUEST POST from Howard Tiersky

There are three primary approaches to innovation. In our work with large brands focused on digital transformation, we have observed that the most effective of the three is also the least common. Which approach do you use?

Approach #1: The Artist

“I create for myself. I hope my customers like it.”

Georgia O’Keeffe said of art, “Whether you succeed or not is irrelevant; there is no such thing. Making your unknown known is the important thing.” And this philosophy of creating from one’s own mind and heart, of bringing to the world your unique and individual expression, is a powerful driving force for many innovators. Steve Jobs was the penultimate artist innovator. When asked what type of market research he had conducted in creating the Macintosh he replied, “Did Alexander Graham Bell do any market research before he invented the phone?” He also said, “Some people say, ‘Give customers what they want.’ But that’s not my approach. Our job is to figure out what they’re going to want before they do. I think Henry Ford once said, ‘If I’d have asked customers what they wanted, they would have told me they wanted a faster horse!’ People don’t know what they want until you show it to them. That’s why I never rely on market research. Our task is to read things that are not yet on the page. Great art resonates with people–it inspires and moves them to action. This is true of Georgia O’Keeffe’s paintings as well as Steve Jobs’ creations. They create from their instinct and their passion, and their work has been wildly successful commercially. However, there is a key challenge with the artist approach to innovation: Are you Steve Jobs? How many Georgia O’Keeffe’s do you have on your team? Because for every Jobs or O’Keeffe, there are thousands of others who have followed their gut to create an endless myriad of technology projects that have not resonated. For each Georgia O’Keeffe, there are vast numbers of aspiring painters following their hearts but who never achieve commercial success. Now if what O’Keeffe says is really true for you–if success does not matter if the mere expression of your idea in the real world is sufficient to satisfy you– then this may be an effective path. But if you are seeking commercial success, the reality is that only a small percentage of the personal expressions of people’s hearts will reach out to and resonate with a mass audience. So unless you are an innovator with a proven track record of doing that, or willing to take that chance, this is a highly unpredictable approach to innovation. We often see companies designing products, be they physical or digital, by getting a small team in a room with a whiteboard. Or there is an executive who has a vision he has imagined for a product that he wants his team to bring to life. This is, in fact, probably the most common method of corporate innovation, and it very often fails.

Approach #2 The Researcher

“Give people what they want. What you want is unimportant.” – Pete Waterman, record producer
Commercial success in innovation comes from creating something new that resonates with the customer– that solves a problem for the customer or empowers them in a new and exciting way, like the Post-it or Uber. So the research approach to innovation involves simply asking the customer what they want and giving it to them. The classic focus group is an example of this; however, there are several problems with this approach to innovation. First, Steve Jobs was right: Customers often don’t know what they want. They may tell you what they think they want, but in fact, their real-world behavior after a product is launched is often inconsistent with what they have told you in a focus group. There is probably no better example of this than the disastrous launch of New Coke in 1985. Prior to the launch, Coca-Cola spent $4 Million (in 1985 dollars!) on conducting over 190,000 taste tests of different formulations to find the one that customers would like best. Based on that research they changed the taste of Coke and then spent considerably more on a massive launch of New Coke, only to be followed by massive public backlash and the eventual need to restore “Classic” Coke. How could research lead us so disastrously astray? We see all the time in our own work that when customers are asked for the features, they would like to see in an app or for ideas for new products, the results are often weak. Also, when customers passionately identify innovations they would like to see, it’s common to discover that those same customers don’t actually use the innovations they requested. In fact, customers like to be artists too, and they like to share their personal vision of what a product could be. That doesn’t mean, though, that they are Steve Jobs any more than you are, and they often have poor insight into their own future behaviors. This “researcher” approach in some form is the second most common approach we see taken to innovation projects. It can be successful to some degree for incremental changes. For example, if many users of your product are clamoring for a different sorting option in a reporting application, then sure, listening to their feedback and integrating those priorities is probably a path to incremental improvement. But that is quite different from wholesale innovation. In that area, asking users what they want rarely proves to be a useful activity.

Approach #3: The Research-Ideation Cycle

The most successful approach that we see used is what we call the research-ideation cycle, an approach that blends science and art. Customer research is core to this approach. However, the goal of the customer research is not to ask customers what they want, but rather to understand their current experiences, goals, and points of pain or inefficiencies. Uber effectively understood that the moment when a customer arrives at their destination and has to wait to get out of the car to deal with paying the driver was a small point of pain, that once removed, creates a far better experience. In the research-ideation cycle, we first create a detailed picture of the different customer segments and use techniques like ethnography to truly understand how they are accomplishing the tasks we are targeting with our innovation, whether it’s vacation planning, home decorating or rebuilding a diesel engine. Once that research is complete we can access our inner artists, but not for the purpose of self-expression, but with the goal of problem solving. In fact, creativity is usually at its greatest when a problem is brought into clear focus via detailed customer research and anecdotes. Ideation cycles involve inventing a number of solutions to the customer problems identified through the initial research. Once those ideas are generated, they can be tested with customers. But unlike the New Coke research, the goal of the testing is not to ask users what they think. It’s nice to ask because it’s polite, but it’s not the primary data source. Rather, we observe users using prototypes of our ideated solutions and use that data to gauge the effectiveness of our solutions in solving the previously identified problems. Very often we have partial success in initial rounds and use the insights from the research to further ideate ways to improve the solution. Then the cycle goes back to research, and so on between ideation and research until we have a solution that appears market-worthy. Even then typically there is a small market test or beta test, with research to understand the actual usage patterns, and the iteration process continues.

“You’re not supposed to give people what they want, you’re supposed to give them what they don’t know that they want yet.” -Diana Vreeland, Editor-in-chief of Vogue
When we understand the problems and challenges users face, creative teams can invent novel solutions that the users may never have dreamed of or suggested directly.

This article originally appeared on the Howard Tiersky blog

Image Credits: Dall-E

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