Tag Archives: problem solving

How to Determine if Your Problem is Worth Solving

How to Determine if Your Problem is Worth Solving

GUEST POST from Mike Shipulski

How do you decide if a problem is worth solving?

If it’s a new problem, try to solve it.

If it’s a problem that’s already been solved, it can’t be a new problem. Let someone else re-solve it.

If a new problem is big, solve it in a small way. If that doesn’t work, try to solve it in a smaller way.

If there’s a consensus that the problem is worth solving, don’t bother. Nothing great comes from consensus.

If the Status Quo tells you not to solve it, you’ve hit paydirt!

If when you tell people about solving the problem they laugh, you’re onto something.

If solving the problem threatens the experts, double down.

If solving the problem obsoletes your most valuable product, solve it before your competition does.

If solving the problem blows up your value proposition, light the match.

If solving the problem replaces your product with a service, that’s a recipe for recurring revenue.

If solving the problem frees up a factory, well, now you have a free factory to make other things.

If solving the problem makes others look bad, that’s why they’re trying to block you from solving it.

If you want to know if you’re doing it right, make a list of the new problems you’ve tried to solve.

If your list is short, make it longer.

EDITOR’S NOTE: Braden Kelley’s Problem Finding Canvas can be a super useful starting point for doing design thinking or human-centered design.

“The Problem Finding Canvas should help you investigate a handful of areas to explore, choose the one most important to you, extract all of the potential challenges and opportunities and choose one to prioritize.”

Image credit: Pixabay

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Problems vs. Solutions vs. Complaints

Problems vs. Solutions vs. Complaints

GUEST POST from Mike Shipulski

If you see a problem, tell someone. But, also, tell them how you’d like to improve things.

Once you see a problem, you have an obligation to seek a solution.

Complaining is telling someone they have a problem but stopping short of offering solutions.

To stop someone from complaining, ask them how they might make the situation better.

Problems are good when people use them as a forcing function to create new offerings.

Problems are bad when people articulate them and then go home early.

Thing is, problems aren’t good or bad. It’s our response that determines their flavor.

If it’s your problem, it can never be our solution.

Sometimes the best solution to a problem is to solve a different one.

Problem-solving is 90% problem definition and 10% getting ready to define the problem.

When people don’t look critically at the situation, there are no problems. And that’s a big problem.

Big problems require big solutions. And that’s why it’s skillful to convert big ones into smaller ones.

Solving the right problem is much more important than solving the biggest problem.

If the team thinks it’s impossible to solve the problem, redefine the problem and solve that one.

You can relabel problems as “opportunities” as long as you remember they’re still problems

When it comes to problem-solving, there is no partial credit. A problem is either solved or it isn’t.

Image credit: Pixabay

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What to Do When You Don’t Know What to Do

What to Do When You Don’t Know What to Do

GUEST POST from Mike Shipulski

When you don’t know what to do, what do you do? This is a difficult question.

Here are some thoughts that may help you figure out what to do when you really don’t know.

Don’t confuse activity with progress.

Gather your two best friends, go off-site, and define the system as it is.

Don’t ask everyone what they think because the Collective’s thoughts will be diffuse, bland, and tired.

Get outside.

Draw a picture of how things work today.

Get a good meal.

Make a graph of goodness over time. If it’s still increasing, do more of what you did last time. If it’s flat, do something else.

Get some exercise.

Don’t judge yourself negatively. This is difficult work.

Get some sleep.

Help someone with their problem. The distraction will keep you out of the way as your mind works on it for you.

Spend time with friends.

Try a new idea at the smallest scale. It will likely lead to a better one. Repeat.

Use your best judgment.

Image credit: Pixabay

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Bring Newness to Corporate Learning with Gamification

Bring Newness to Corporate Learning with Gamification

GUEST POST from Janet Sernack

I was first introduced to gamification upon meeting Mario Herger, in 2012, when he was a Senior Innovation Strategist at SAP Labs LLC, in Israel, as a participant in his two-day gamification workshop for Checkpoint Security Software. It was an exciting and exhilarating journey into the playful and innovative world of gamification pioneers such as Farmville, Angry Birds, and BetterWorks. Creatively exploiting the convergence of trends catalyzed by the expansion of the internet, and by the fast pace of exponential technology development making gamification accessible to everyone.

Propelled further by people’s increasing desire to socialize and share ideas and knowledge across the globe. Coupled with their desire to learn and connect in a high-tech world, to be met in ways that also satisfied their aspirational, motivational, and recreational needs, as well as being playful and fun.

The whole notion of making gamification accessible to corporate learning simmered in my mind, for the next ten years, and this is what I have since discovered.

Evolution of the gamification market

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. Further claiming that by 2014, 80% of organizations will have gamified at least one area of their business.

It seems their prediction did not eventuate.

In their Gamification 2020 report, Gartner then predicted that gamification, combined with other emerging trends and technologies, will have a significant impact on:

  • Innovation
  • The design of employee performance
  • The globalization of higher education
  • The emergence of customer engagement platforms
  • Gamification of personal development.

It seems this prediction is now an idea whose time has come!

According to Mordor Intelligence – The global gamification market was valued at USD 10.19 million in 2020 and is expected to reach USD 38.42 million by 2026 and grow at a CAGR of 25.10% over the forecast period (2021 – 2026). The exponential growth in the number of smartphones and mobile devices has directly created a vast base for the gamification market.

This growth is also supported by the increasing recognition of making gamification accessible as a methodology to redesign human behavior, in order to induce innovation, productivity, or engagement.

Purpose of gamification

The initial purpose of gamification was to add game mechanics into non-game environments, such as a website, online communities, learning management systems, or business intranets to increase engagement and participation.

The initial goal of gamification was to engage with consumers, employees, and partners to inspire collaboration, sharing, and interaction.

Gamification and corporate learning

The last two years of the coronavirus pandemic caused many industries to deal with their audiences remotely and combined with an urgent need for having the right technologies and tools to:

  • Reach out to, and connect with, both their employees and customers, in new ways

Acknowledging the range of constraints and restrictions occurring globally we have an opportunity to couple these with the challenges, disconnectedness, isolation, and limitations of our remote and hybrid workplaces.

While many of us are seeking more freedom, fun, play, and adventure, yet, we are still mostly bound to our laptops, TVs, and kitchens, and locked up within the boundaries of our homes, local neighborhoods, and hometowns.

  • Expanding knowledge, mindsets, behaviors, and skills

At the same time, this period has also created incredible opportunities for expanding our knowledge, and developing new mindsets, behaviors, and skills!

In different ways to help teams and organizations adapt, innovate, and grow through gamification, which increases our adaptability to flow and flourish and drive transformation, within a constantly, exponentially changing, and disruptive workplace.

Benefits of a gamified approach

Companies that have focused on making gamification accessible within their learning programs are reaping the rewards, as recent studies revealed:

  • The use of mobile applications gamified individually or as a complement to an LMS or e-learning platform has been shown to improve employee productivity by 50% and commitment by 60%.
  • That 97% of employees over the age of 45 believe that gamification would help improve work.
  • That 85% of employees are willing to spend more time on training programs with gamified dynamics.

Gamification is finally at an inflection point

The shift from face-to-face and live events to online created an opening for improving the quality of coaching, learning, and training experiences in ways that align with the client’s or organization needs and strategic business goals.

Keeping people and teams connected, engaged, and motivated in the virtual and hybrid workplace for extended periods of time is a key factor in business success.

Atrivity is a platform that empowers employees and channels to learn, develop, and perform better through games have identified eight trends influencing the growth and adoption of gamification including:

  • Gamification for Digital Events are here to stay, people are time and resource-poor, and will more likely attend a digital event rather than invest time and resources in travelling.
  • Gamification for Millennials and gen-Z is their new normal, being a generation who have grown up with, and become habitually attuned to Facebook and Instagram.
  • The start of Virtual Reality and Augmented Reality is speeding up and offers new creative approaches.
  • Remote onboarding becomes standard as we all adapt to a globalized and diversified work environment.
  • Gamification helps to reduce hospital strains with emerging telehealth innovations.
  • Customization of, and access to contents allows us to visit museums, galleries, libraries virtually
  • Knowledge evaluation metrics have become common proactive through the use of app-based dashboards and scorecards that provide gamified reward and recognition processes
  • Gamification is an Enterprise “must-have” tactic to attract and retain talent.

Corporate learning is also finally at an inflection point

Innovative new organizations like Roundtable Learning focus on co-creating one-of-a-kind training programs that utilize innovative technologies, reflect the client’s brand, and show measurable business results by enhancing traditional corporate learning practices and embracing more interactive, engaging programs.

This is what ImagineNation™ is collaborating with Binnakle Serious Games to bring newness, creativity and play, experimentation, and learning in gamified ways to enable people and teams to innovate, by making gamification accessible to everyone!

We have integrated technology and co-created a range of blended learning solutions:

  • Digital and gamified learning experiences for groups and teams.
  • Playful and experiential learning activities that deliver deep learning outcomes.
  • Co-creation of customized or bespoke blended learning programs that deliver what they promise.

Making corporate learning accessible, affordable, and scalable

Our aim is to make corporate learning agile, by making gamification accessible, and scalable to everybody, across all time zones, modalities, geographies, and technologies.

Where people have time and space to unlearn, relearn, reskill and upskill by engaging in and interacting with both technology and people:

  • Understand and learn new innovative processes, concepts, principles, and techniques and feel that their new skills are valued.
  • Retreat, reflect and explore, discover and navigate new ways of being, thinking, and acting individually and collectively.
  • Question, challenge the status quo and experiment with new ideas, explore effective collaborative analytical, imaginative, aligned problem-solving and decision-making strategies.
  • Safely fail without punishment, make and learn from mistakes, to iterate and pivot creative ideas and innovative solutions that really matter.

To meet our client’s short- and long-term learning needs in terms of innovation focus or topic depth and breadth. Through enhancing teaming, teamwork, and collaboration, by offering products and tools that make gamification accessible to suit all peoples learning styles, time constraints, diverse technologies, and cost needs.

Who was I to know that it would take another ten years for making gamification accessible enough to reach a tipping point!

An opportunity to learn more

Find out about our learning products and tools, including The Coach for Innovators Certified Program, a collaborative, intimate, and deep personalized innovation coaching and learning program, supported by a global group of peers over 9-weeks, starting Tuesday, May 4, 2022.

It is a blended and transformational change and learning program that will give you a deep understanding of the language, principles, and applications of an ecosystem focus,  human-centric approach, and emergent structure (Theory U) to innovation, and upskill people and teams and develop their future fitness, within your unique context.

Image Credit: Unsplash

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Design Thinking for Non-Designers

How to Approach the Problem Solving Process

GUEST POST from Chateau G Pato

In the world of design, getting started with creative problem solving can feel intimidating if you don’t have a design background. Understanding how to approach a problem from a different perspective is key to success when it comes to finding viable solutions. In this article, we’ll be discussing the basics of design thinking and introducing two case studies that demonstrate how it can be used for both creative and practical problem solving.

What is Design Thinking?

Design thinking is an approach to problem solving that focuses on human-centered solutions. It was popularized by design firm IDEO, which is known for its innovative products, like the now-ubiquitous Apple Mouse and the Segway. Design thinking is based on the idea that creative solutions and useful products can be used to meet pressing needs in any project. When it comes to problem solving, design thinking encourages a multidisciplinary approach that includes ideation, prototyping and iterative testing.

At its core, design thinking is about asking the right questions and understanding what the user needs from a product or service. The process starts with an initial investigation into the problem, followed by brainstorming to find possible solutions. Once potential ideas have been identified, the next step involves prototyping and experimentation to discover the best approach. Iterative testing and user feedback help to identify areas for improvement, while also informing the end result. Ultimately, the design thinking process can identify both creative and practical solutions that address the original problem.

Case Study 1 – McKinsey & Co: Designing an App for the Nonprofit Sector

In 2020, McKinsey & Co partnered with the World Wildlife Fund to design a mobile app that would help the nonprofit sector better organize its data. In order to create a product that could truly serve the needs of the sector, the team began by conducting research on the current state of data management and the pain points among nonprofits. Once they identified the problem, they used design thinking to create a product that would solve it.

The team conducted interviews, ran surveys and observed user behavior in order to gain deeper insight into the nonprofit sector and better understand their goals. This enabled them to develop an app prototype that addressed the identified pain points and provided innovative solutions for the nonprofit sector. After consulting with the target audience and refining the product, the final version of the app was released and it quickly became a success.

Case Study 2 – Zenden: Delivering Smart Energy Solutions

This example highlights how design thinking can be used to create a product that meets current needs. Zenden, an energy-focused startup, wanted to create a smart energy system that would improve the efficiency of renewable energy sources and reduce carbon emissions. The team used the design thinking process to develop a solution that would meet this goal.

The team first conducted research on the current energy landscape and identified challenges stemming from energy availability and sustainability. They then held brainstorming sessions to come up with possible solutions and interviewed energy industry professionals to refine their ideas. After extensive prototyping and testing, the team was able to develop a solution that provided a reliable energy source and drastically reduced energy waste.

Conclusion

Design thinking is an invaluable tool for problem solving that allows creators to understand a problem from a human-centered perspective and come up with creative solutions that meet users’ needs. Both of the cases presented here demonstrate how design thinking can be used to create products that consider the needs of the user and deliver potential solutions. With the right approach, even those without a design background can create products that meet the needs of their audience.

SPECIAL BONUS: Braden Kelley’s Problem Finding Canvas can be a super useful starting point for doing design thinking or human-centered design.

“The Problem Finding Canvas should help you investigate a handful of areas to explore, choose the one most important to you, extract all of the potential challenges and opportunities and choose one to prioritize.”

Image credit: Unsplash

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Applying Design Thinking for Innovation and Problem Solving

Applying Design Thinking for Innovation and Problem Solving

GUEST POST from Art Inteligencia

Applying design thinking as a problem-solving and innovation strategy has become increasingly popular in recent years. Design thinking is a creative and iterative process that encourages people to think differently and find solutions to problems in a more innovative way. It allows people to look at problems from a different perspective, and come up with creative solutions to tackle them.

Design thinking is based on the idea that an organization should focus on the user and their needs, instead of focusing on the technology or features. By understanding the user’s needs and problems, organizations can come up with creative solutions that meet those needs.

Design thinking is a creative process that involves a series of steps to help solve complex problems. It is a form of critical thinking that uses creative processes to identify potential solutions to a problem. This process is often used in business and product design, but it can also be applied to problem solving in any area.

Design thinking begins by taking a step back and looking at the problem from a different angle. This includes gathering data and researching the problem, identifying potential solutions, and brainstorming ideas to solve the problem. It is important to take a holistic approach to problem solving and to consider all angles of the problem. This helps to ensure that all potential solutions are considered and that no stone is left unturned.

Once potential solutions have been identified, the next step is to evaluate the options. This is where design thinking works best, as it encourages creative thinking and allows for exploration of innovative solutions.

Design thinking involves a five-step process:

1. Empathize: The first step of design thinking is to understand the user’s needs, wants, and pain points. This can be done by conducting research, interviews, and surveys, or simply observing and speaking to users.

2. Define: Once the user’s needs and challenges have been identified, the second step is to define the problem and come up with a clear statement of the problem.

3. Ideate: The third step is to brainstorm ideas and solutions to address the problem. This is a creative step, where people can think outside the box to come up with innovative solutions.

4. Prototype: The fourth step is to create a prototype of the solution. This can be done by creating a mockup or a low-fidelity version of the solution.

5. Test: The fifth and final step is to test the prototype with users. This will provide valuable feedback that can be used to further refine the solution.

Design thinking is an invaluable tool for problem solving, and it can help teams identify solutions that are creative, innovative, and effective. It encourages critical thinking and encourages teams to think outside the box. By using a holistic approach to problem solving, teams can ensure that all potential solutions are considered, and that no stone is left unturned.

Design thinking has become an invaluable tool for organizations looking to create innovative solutions to their problems. By taking a user-centric approach, organizations can come up with creative solutions that meet the needs of their users.

Using the design thinking process can help organizations and individuals create innovative products and services that meet their users’ needs. It is an iterative process that involves researching, ideating, prototyping, and testing. It can help generate creative ideas and create solutions that are truly innovative. While there are some challenges associated with design thinking, such as finding the right user demographics and getting feedback, the benefits far outweigh the drawbacks.

SPECIAL BONUS: Braden Kelley’s Problem Finding Canvas can be a super useful starting point for doing design thinking or human-centered design.

“The Problem Finding Canvas should help you investigate a handful of areas to explore, choose the one most important to you, extract all of the potential challenges and opportunities and choose one to prioritize.”

Image credit: Pixabay

Subscribe to Human-Centered Change & Innovation WeeklySign up here to get Human-Centered Change & Innovation Weekly delivered to your inbox every week.

What is Design Thinking?

What is Design Thinking?

GUEST POST from Art Inteligencia

Design thinking is a creative problem-solving approach that emphasizes the importance of understanding user needs and creating solutions that are both innovative and practical. It’s an approach that seeks to understand the user, context, and constraints of a problem and create solutions that are tailored to these needs.

Design thinking is based on the idea that through a combination of creativity, collaboration, and experimentation, it is possible to create solutions to even the most complex problems. This process involves a series of steps that encourage designers to go beyond the surface and consider not only the user’s needs but also the implications of their solution.

The first step of design thinking is to define the problem. This involves getting to the root of the problem, understanding user needs and expectations, and considering the broader context in which the problem exists. Once the problem is defined, the next step is to brainstorm potential solutions. This involves the use of creative methods such as brainstorming and prototyping to generate ideas and solutions that address the problem.

The third step is to test and refine the solutions. This involves testing the solutions with users and further refining them based on feedback. Testing also helps to uncover new insights that can be used to improve the solutions.

Finally, the last step of design thinking is to develop and implement the solutions. This involves taking the ideas, solutions, and insights generated during the process and turning them into tangible products or services.

Design thinking is a powerful and versatile approach to problem-solving that can be applied to a wide range of problems. It focuses on understanding the user’s needs, creating innovative solutions, and testing and refining solutions based on user feedback. By following this process, designers can create solutions that are tailored to the user’s needs and context.

SPECIAL BONUS: Braden Kelley’s Problem Finding Canvas can be a super useful starting point for doing design thinking or human-centered design.

“The Problem Finding Canvas should help you investigate a handful of areas to explore, choose the one most important to you, extract all of the potential challenges and opportunities and choose one to prioritize.”

Image credit: Unsplash

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Innovation Quotes of the Day – June 9, 2012


“The real challenge, therefore, is to turn innovation from a buzzword into a systemic and widely distributed capability. It has to be woven into the everyday fabric of the company just like any other organizational capability, such as quality, or supply chain management, or customer service.”

– Rowan Gibson


“I believe that we underestimate children’s ability to understand the real world and I think that the education system and the business world need each other more than they realize. We need to re-imagine our public-private partnerships and expectations when it comes to education, and we need to start educating today’s young kids for tomorrow’s world.”

– Braden Kelley


“Before you start ideating, you need a set of really novel strategic insights. These are like the raw material out of which exciting innovation breakthroughs are built. If you ask people to innovate in a game-changing way without first building a foundation of novel strategic insights, you find that it’s mostly a waste of time. You get a lot of ideas that are either not new at all, or so crazy that they’re way out in space.”

– Rowan Gibson


“Instead of pursuing the current education mantra of more, better, faster, we need to instead rethink how we educate our children because we need to prepare them for a different world. A world in which flexibility, adaptibility, creativity, and problem solving will be prized ahead of the deep technical knowledge that is fast becoming a commodity and easily available.”

– Braden Kelley


What are some of your favorite innovation quotes?

Add one or more to the comments, listing the quote and who said it, and I’ll share the best of the submissions as future innovation quotes of the day!

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