Category Archives: Creativity

Unlocking Creativity: Strategies and Techniques for Innovative Thinking

Unlocking Creativity: Strategies and Techniques for Innovative Thinking

GUEST POST from Chateau G Pato

Creativity is a valuable asset in today’s fast-paced and competitive world. It is the key to finding new solutions, thinking outside the box, and pushing the boundaries of what is possible. Whether you are an entrepreneur, artist, or professional in any field, unlocking your creativity can lead to numerous benefits. In this article, we will explore strategies and techniques to enhance innovative thinking. We will also discuss two case study examples to demonstrate how these approaches can foster creativity.

1. Embracing Divergent Thinking:

Divergent thinking is a crucial aspect of creativity. It involves generating multiple ideas and exploring different possibilities. To unlock your creativity through divergent thinking, you can try the following strategies:

a. Mind mapping: Start by writing down your central idea or problem at the center of a blank page. Then, brainstorm related ideas and connect them with lines. This technique encourages free-flowing thinking and helps you see potential connections and patterns.

b. Random word association: Pick a word unrelated to your problem or idea and generate associations with it. This exercise prompts your brain to make unconventional connections, leading to novel ideas and possibilities.

Case study example 1: Pixar Animation Studios

Pixar is renowned for its creative storytelling and groundbreaking animations. In their pursuit of innovative ideas, they employ divergent thinking techniques. For instance, during brainstorming sessions for the movie “Finding Nemo,” the team used mind mapping to explore various themes, character traits, and underwater elements. This process helped them uncover unique storylines and create a captivating film.

2. Encouraging Constraints:

Contrary to popular belief, constraints can actually enhance creativity. When faced with limitations, our brains are forced to think more creatively and find innovative solutions. Here are two strategies to encourage creative thinking within constraints:

a. SCAMPER technique: SCAMPER is an acronym that stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange. This method prompts you to consider various modifications and possibilities with an existing idea or problem. By challenging yourself to think within these constraints, you can generate fresh and innovative concepts.

b. Forced connections: Take two seemingly unrelated ideas or concepts, and challenge yourself to find connections between them. This exercise forces your brain to think creatively within the given parameters, leading to unique and unexpected ideas.

Case study example 2: Google’s “20% Time”

Google famously implemented the “20% Time” policy, allowing employees to spend one-fifth of their work hours on personal projects unrelated to their assigned tasks. This constraint encouraged Google’s employees to explore their passions and come up with innovative ideas. This policy has led to groundbreaking initiatives such as Gmail and Google News, which originated from employees’ personal projects during their dedicated 20% time.

Conclusion

Unlocking creativity is essential for innovation and success in various domains. By embracing divergent thinking, encouraging constraints, and leveraging techniques like mind mapping and forced connections, individuals and organizations can unlock their creative potential. The case studies of Pixar Animation Studios and Google demonstrate the effectiveness of these strategies in fostering innovation. By consistently implementing these strategies and techniques, you can enhance your creative thinking and achieve groundbreaking results in your endeavors.

Bottom line: Futurology is not fortune telling. Futurists use a scientific approach to create their deliverables, but a methodology and tools like those in FutureHacking™ can empower anyone to engage in futurology themselves.

Image credit: misterinnovation.com

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The Role of Open Innovation in Nurturing Creativity

The Role of Open Innovation in Nurturing Creativity

GUEST POST from Art Inteligencia

In today’s fast-paced and competitive world, fostering creativity and innovation has become a top priority for organizations seeking to stay ahead of the curve. Open innovation, a paradigm that emphasizes collaboration and knowledge sharing beyond the boundaries of a company, has emerged as a powerful tool in nurturing and fueling creativity. This article will explore the role of open innovation in fostering creativity and provide two case study examples highlighting its impact.

Open innovation breaks down the traditional barriers and silos that often hinder creativity within organizations. By opening up the innovation process to external partners, customers, and even the general public, companies are able to tap into a diverse range of perspectives and ideas that can spark creativity. This collaborative approach enables the pooling of resources, expertise, and insights, ultimately driving the development of novel and groundbreaking solutions.

Case Study 1 – Lego Ideas

One notable example of open innovation’s role in nurturing creativity is the LEGO Group. Facing tough market competition and declining sales during the early 2000s, LEGO embraced open innovation to revitalize its brand and reignite creativity. The LEGO Ideas platform was launched, allowing fans and enthusiasts to submit their own designs for potential LEGO sets. Users could vote for their favorite designs, and the ones receiving enough support would be considered for production. This open approach not only engaged customers more deeply but also provided a constant stream of new ideas for LEGO to leverage. The result was a resurgence in creativity, with sets like the LEGO Ideas Exo Suit and LEGO Ideas Saturn V becoming highly popular. This open innovation not only reinvigorated the brand but also significantly expanded the creative possibilities in the LEGO universe.

Case Study 2 – Microsoft Garage

Another compelling case study highlighting the impact of open innovation on creativity is the software giant Microsoft. In a bid to encourage innovation through open collaboration, Microsoft launched the Microsoft Garage initiative in 2009. The Garage encourages employees from different departments to collaborate on side projects and experiment with innovative ideas. Through this open innovation platform, employees are provided with time, resources, and a supportive environment to explore new concepts and technologies. One notable success story from Microsoft Garage is the development of the Microsoft HoloLens, a groundbreaking augmented reality device. Initially a side project of a few employees, the HoloLens gained significant traction within the company and ultimately became a flagship product, revolutionizing industries like healthcare, gaming, and architecture. The open innovation culture fostered by Microsoft Garage nurtures creativity within the company, leading to groundbreaking products that have a profound impact on the industry.

Conclusion

Open innovation’s role in nurturing creativity goes beyond specific case studies. By embracing collaboration, knowledge sharing, and external input, organizations can create an environment where new ideas thrive. Through platforms like crowdsourcing, innovation challenges, and co-creation initiatives, companies can tap into the collective wisdom and creativity of a diverse range of stakeholders. Such open approaches to innovation foster a culture of creativity and enable organizations to continuously adapt, evolve, and stay ahead of the competition in a rapidly changing world.

Open innovation plays a pivotal role in nurturing creativity within organizations. Through collaboration, knowledge sharing, and the inclusion of external stakeholders, companies can tap into a wealth of diverse perspectives and ideas. The case studies of LEGO and Microsoft demonstrate the transformative power of open innovation in driving creativity and innovation. By embracing an open approach, companies can unlock the full creative potential of their employees and stakeholders, leading to the development of innovative solutions that shape industries and define the future.

Image credit: Misterinnovation.com

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Co-Creation and Innovation

Co-Creation and Innovation

GUEST POST from Art Inteligencia

Co-creation has become a major part of the innovation process, allowing companies to develop new products and services while engaging their customers in a meaningful way. By allowing customers to have a direct input in the product development process, companies can ensure that the end result meets their exact needs and preferences.

The concept of co-creation has been around for some time, but it has become increasingly important in recent years as companies recognize the need to stay ahead of the competition and provide customers with the best possible experience. By leveraging co-creation, companies can ensure that their products and services are tailored precisely to their customers’ needs, rather than guessing what those needs may be.

One of the most common forms of co-creation is crowdsourcing, which allows companies to solicit ideas from a large group of people. This can be done through online platforms that allow customers to submit their ideas, or by engaging customers directly in the design process. This process can take place in a variety of ways, such as online surveys or workshops, allowing customers to provide direct input into the product or service they’re looking for.

Using co-creation can also help companies to increase customer loyalty. By giving customers a direct say in the design process, companies can create a sense of ownership, and customers may feel more invested in the product or service they’ve helped create. This can lead to increased customer loyalty, as customers may be more likely to purchase the product or service and recommend it to others.

Finally, co-creation can help companies to gain valuable insights into customer preferences and trends. By engaging customers directly in the design process, companies can gain an intimate understanding of what customers want and need, which can be invaluable when it comes to developing new products and services.

In short, co-creation is a powerful tool in the innovation process that allows companies to stay ahead of the competition and ensure their products and services are tailored precisely to customer needs. By leveraging co-creation, companies can open up a dialogue with customers, increase customer loyalty, and gain valuable insights into customer trends. All of these benefits make co-creation an essential part of the innovation process.

Image credit: Pexels

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Design Thinking for Innovation: Strategies to Generate New Ideas

GUEST POST from Art Inteligencia

Innovation is the driving force behind the success of any organization. In a rapidly evolving world, businesses need to constantly generate new ideas and find creative solutions to stay ahead of the competition. Design thinking has emerged as a powerful approach to encourage innovation by putting the user at the center of the problem-solving process. By empathizing, defining, ideating, prototyping, and testing, design thinking enables organizations to come up with innovative solutions that meet user needs and exceed expectations. In this article, we will explore two case study examples that showcase the effectiveness of design thinking in generating new ideas and fostering innovation.

Case Study 1: Airbnb

Airbnb, an online marketplace for vacation rentals, revolutionized the hospitality industry by utilizing design thinking principles. In the early stages, the founders faced the challenge of building trust between strangers to ensure the success of their platform. Understanding the user’s perspective, the founders discovered that potential guests were hesitant to stay at someone else’s home due to the lack of trust and a fear of the unknown.

To tackle this challenge, Airbnb employed design thinking methodologies to generate innovative ideas. They conducted extensive research, interviewing potential users to understand their concerns and needs. This empathetic approach allowed them to identify the key issues users faced and guided their problem-solving process.

One innovative idea that emerged from this process was the concept of a verified host and guest system. By implementing a robust identity verification process, Airbnb reassured users about the trustworthiness of hosts and guests. This solution helped build trust and elevated the user experience, resulting in increased adoption rates and rapid growth for the company.

Case Study 2: IDEO’s Shopping Cart Project

IDEO, a global design and innovation company, undertook a unique design thinking project aimed at reimagining the shopping cart experience for customers. The project began with deep empathy research, where IDEO’s designers immersed themselves in the customers’ environment, observing their shopping behaviors, and interviewing them to understand their pain points.

After identifying the key challenges, IDEO’s design team brainstormed numerous ideas to improve the shopping cart. They came up with concepts like “the cart as a companion” and “smart shopping carts” which featured innovative functionalities such as personalized shopping recommendations, quick check-out options, and even mobile charging stations.

Prototyping and testing played a vital role in refining the ideas. IDEO created physical prototypes and simulated shopping experiences, allowing real users to test and provide feedback. This iterative process helped IDEO narrow down the design options and eventually develop a more user-centric shopping cart that better aligned with customers’ needs and preferences.

Conclusion

Design thinking has proven to be an effective strategy for generating new ideas and fostering innovation. By prioritizing empathy, defining the problem, brainstorming concepts, prototyping, and testing, companies like Airbnb and IDEO have been able to create transformative solutions that push the boundaries of traditional thinking. By adopting design thinking methodologies, organizations can unlock their creative potential, adapt to changing market demands, and gain a competitive edge in today’s dynamic business landscape.

Bottom line: Futurists are not fortune tellers. They use a formal approach to achieve their outcomes, but a methodology and tools like those in FutureHacking™ can empower anyone to be their own futurist.

Image credit: Pexels

References:
– Brown, T. (2008). Design Thinking. Harvard Business Review, 86(6), 84-92.
– Kelley, T., & Kelley, D. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business.
– Liedtka, J., & Ogilvie, T. (2011). Designing for Growth: A Design Thinking Toolkit for Managers. Columbia University Press.

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Creative Leadership: Strategies for Inspiring and Motivating Teams

Creative Leadership: Strategies for Inspiring and Motivating Teams

GUEST POST from Chateau G Pato

As a leader, nothing is more rewarding than inspiring a team to success. Creative and effective leadership can be the difference between a team that works well and one that fails. Fortunately, there are specific strategies that leaders can deploy to ignite creativity and motivation in their teams.

Communication

Great communication is the foundation of creative leadership. Leaders should strive to be transparent, consistent, and encouraging with communications. This helps to ensure that teams have a well-defined purpose, are motivated to reach their goals, and understand exactly what is expected of them. Additionally, leaders should encourage team members to express their own ideas and challenges in order to foster collaboration and innovation.

Goal-Setting

One of the most important responsibilities of a leader is to help set and communicate achievable goals for the team. Goals should be time-sensitive, realistic, and measurable, so that team members have a clear target to strive for. Additionally, leaders should recognize and celebrate accomplishments, big and small, to boost morale and foster a sense of motivation within the team.

Incentives

Incentives are a powerful way to motivate the team. Monetary rewards or recognition for a job well done can be highly motivating. Leaders can also offer incentives such as extra vacation time, flex-time, employee-development programs, or other rewards that align with the team’s culture and values.

Case Study 1 – Ryan’s Auto Body

Ryan ran a successful auto body shop. To motivate his team, he provided incentives and rewards for a job well done. He offered bonus vacation time as well as employee-development programs. Ryan also set team goals and was sure to recognize and celebrate their successes. As a result, his team was motivated and creative, resulting in increased efficiency and productivity.

Case Study 2 – Cuisine of the Future

Patrick was the head chef of a high-end catering company. He communicated clearly with his team and encouraged them to express their own ideas and challenges. He also created a goal-setting system with time-sensitive criteria for success. As a result, Patrick’s team was inspired to come up with innovative dishes and techniques that elevated the company’s reputation even further.

Conclusion

Leadership is an important part of any team’s success. By utilizing effective strategies such as properly communicating expectations, setting achievable goals, and offering incentives, leaders can inspire and motivate their teams to greatness. With the right strategy, any leader can empower their teams to reach extraordinary heights.

Image credit: Pexels

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Anchors & Biases – How Cognitive Shortcuts Kill New Ideas

LAST UPDATED: December 10, 2025 at 12:12PM

Anchors & Biases - How Cognitive Shortcuts Kill New Ideas

GUEST POST from Chateau G Pato

Innovation is inherently messy, uncertain, and challenging. To navigate this complexity, our brains rely on cognitive shortcuts – heuristics — to save time and energy. While these shortcuts are useful for avoiding immediate danger or making routine decisions, they become the primary internal roadblocks when attempting to generate or evaluate truly novel ideas. These shortcuts are our anchors and biases, and they consistently pull us back to the familiar, the safe, and the incremental.

In the context of Human-Centered Innovation, we must shift our focus from just generating innovation to protecting it from these internal threats. The key is to recognize the most common biases that derail novel concepts and build specific, deliberate processes to counteract them. We must unlearn the assumption of pure rationality and embrace the fact that all decision-making, especially concerning risk and novelty, is tainted by predictable cognitive errors. This recognition is the first step toward building a truly bias-aware innovation ecosystem.

Anchors & Biases - How Cognitive Shortcuts Kill New Ideas

Visual representation: A diagram illustrating the innovation funnel being constricted at different stages (Ideation, Evaluation, Funding) by three key cognitive biases: Anchoring, Confirmation Bias, and Status Quo Bias.

Three Innovation Killers and How to Disarm Them

While hundreds of biases exist, three are particularly lethal to the innovation process:

1. Anchoring Bias: The Tyranny of the First Number

The Anchoring Bias occurs when people rely too heavily on the first piece of information offered (the “anchor”) when making decisions. In innovation, the anchor is often the budget of the last project, the timeline of the most recent success, or the projected ROI of the initial idea submission. This anchor skews all subsequent analysis, making it nearly impossible to objectively evaluate ideas that fall far outside that initial range.

  • The Killer: A disruptive idea requiring a tenfold increase in budget compared to the anchor will be instantly dismissed as “too expensive,” even if the potential ROI is twentyfold.
  • The Disarmer: Use Premortem Analysis (imagining the project failed and listing the causes) before assigning any financial figures. Also, use Three-Point Estimates (optimistic, pessimistic, and most likely) to establish a range, preventing a single number from becoming the dominant anchor.

2. Confirmation Bias: Seeking Proof, Not Truth

The Confirmation Bias is the tendency to search for, interpret, favor, and recall information that confirms or supports one’s prior beliefs or values. In innovation, this leads teams to design market research that validates their pet idea and ignore data that challenges it. This results in the pursuit of solutions nobody wants, but which the team believes they want.

  • The Killer: A team falls in love with a solution and only interviews customers who fit their narrow ideal profile, ignoring a critical segment whose objections would save the project from failure.
  • The Disarmer: Institute a Red Team/Blue Team structure. Assign a dedicated “Red Team” whose only job is to rigorously critique the idea and actively seek disconfirming evidence and data. Leadership must reward the Red Team for finding flaws, not just for confirming the status quo.

3. Status Quo Bias: The Comfort of the Familiar

The Status Quo Bias is the preference for the current state of affairs. Any change from the baseline is perceived as a loss, and the pain of potential loss outweighs the potential gain of the new idea. This is the organizational immune system fighting off innovation. It’s why companies often choose to incrementally improve a dying product rather than commit to a disruptive new platform.

  • The Killer: A new business model that could unlock 5x revenue is rejected because it requires decommissioning a legacy product that currently contributes 10% of profit, even though that product is in terminal decline. The perceived certainty of the 10% trumps the uncertainty of the 5x.
  • The Disarmer: Employ Zero-Based Budgeting for Ideas. Force teams to justify the existence of current processes or products as if they were a new idea competing for resources. Ask: “If we didn’t offer this product today, would we launch it now?” If the answer is no, the status quo must be challenged.

Case Study 1: The Anchor That Sank the Startup

Challenge: Undervaluing Disruptive Potential Due to Legacy Pricing

A B2B SaaS startup (“DataFlow”) developed an AI tool that automated a complex, manual compliance reporting process, reducing the time required from 40 hours per month to 2 hours. The initial team, anchored to the price of the legacy human labor (which cost clients approximately $4,000/month), decided to price their software at a conservative $300/month.

Bias in Action: Anchoring Bias

The team failed to anchor their pricing to the value delivered (time savings, error reduction, regulatory certainty) and instead anchored it to the legacy cost structure. Their $300 price point led potential high-value clients to view the product as a minor utility, not a mission-critical tool, because the price was too low relative to the problem solved. They were competing on cost, not value.

  • The Correction: External consultants forced the team to re-anchor based on the avoided regulatory fine risk (a $100k-$500k loss). They repositioned the product as an insurance policy rather than a software license and successfully raised the price to $2,500/month, radically improving their perceived value, sales pipeline, and runway.

The Innovation Impact:

By identifying and aggressively correcting the anchoring bias, DataFlow unlocked its true market value. The innovation was technical, but the success was achieved through cognitive clarity in pricing strategy.

Case Study 2: The Confirmation Loop That Killed the Feature

Challenge: Launching a Feature Based on Internal Enthusiasm, Not Customer Need

A social media platform (“ConnectAll”) decided to integrate a complex 3D-modeling feature based on the CEO’s enthusiasm and anecdotal data from a few early-adopter focus groups. The development team, driven by Confirmation Bias, only sought feedback that praised the technical complexity and novelty of the feature.

Bias in Action: Confirmation Bias & Sunk Cost

The internal team, having invested six months of work (Sunk Cost Fallacy), refused to pivot when the initial Beta tests showed confusion and low usage. They argued that users simply needed more training. When the feature launched, user adoption was near zero, and the feature became a maintenance drain, detracting resources from core product improvements.

  • The Correction: Post-mortem analysis showed the team needed Formal Disconfirmation. The new innovation process mandates that market testing must include a structured interview block where testers are paid to actively try and break the new feature, list its flaws, and articulate why they wouldn’t use it.

The Innovation Impact:

ConnectAll learned that the purpose of testing is not to confirm success, but to disconfirm failure. By forcing teams to seek and respect evidence that contradicts their initial beliefs, they now kill flawed ideas faster and redirect resources to validated, human-centered needs.

Conclusion: Bias-Awareness is the New Innovation Metric

The greatest barrier to radical innovation isn’t a lack of ideas or funding; it’s the predictability of human psychology. Cognitive biases like Anchoring, Confirmation Bias, and Status Quo Bias act as unconscious filters, ensuring that only the incremental and familiar survive the evaluation process. Organizations committed to Human-Centered Innovation must make bias-awareness a core competency. By building systematic checks (Premortems, Red Teams, Zero-Based Thinking) into every stage of the innovation pipeline, leaders transform cognitive shortcuts from fatal flaws into predictable inputs that can be managed. To innovate boldly, you must first think clearly.

“The mind is not a vessel to be filled, but a fire to be kindled — and often, that fire is choked by the ashes of old assumptions.” — Braden Kelley

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Frequently Asked Questions About Cognitive Biases in Innovation

1. What is the difference between a heuristic and a cognitive bias?

A heuristic is a mental shortcut used to solve problems quickly and efficiently — it is the process. A cognitive bias is a systematic pattern of deviation from norm or rationality in judgment — it is the predictable error resulting from the heuristic. Biases are the consequences of using mental shortcuts (heuristics) in inappropriate contexts, such as innovation evaluation.

2. How does the Status Quo Bias relate to the Sunk Cost Fallacy?

The Status Quo Bias is a preference for the current state (a passive resistance to change). The Sunk Cost Fallacy is the resistance to changing a current course of action because of resources already invested (an active commitment to past expenditure). Both work together to kill new ideas: the Status Quo protects the legacy product, and Sunk Cost Fallacy protects the legacy project that failed to deliver.

3. Can AI help eliminate human cognitive biases in decision-making?

Yes. AI can be a powerful tool to mitigate human bias by acting as an objective “Red Team.” AI can be prompted to ignore anchors (e.g., “Analyze this idea assuming zero prior investment”), actively seek disconfirming data, and simulate scenarios free of human emotional attachment, providing a rational baseline for decision-making and challenging the human team’s assumptions.

Your first step toward mitigating bias: Before your next innovation meeting, ask everyone to write down the largest successful project budget from the last year. Collect these, then start the discussion on the new idea’s budget by referencing the highest and lowest numbers submitted. This simple act of introducing multiple anchors diffuses the power of any single number and forces a broader discussion.

Extra Extra: Because innovation is all about change, Braden Kelley’s human-centered change methodology and tools are the best way to plan and execute the changes necessary to support your innovation and transformation efforts — all while literally getting everyone all on the same page for change. Find out more about the methodology and tools, including the book Charting Change by following the link. Be sure and download the TEN FREE TOOLS while you’re here.

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Innovation vs. Invention vs. Creativity

Innovation vs. Invention vs. Creativity

by Braden Kelley

There is so much talk about innovation these days, it’s hard to sometimes distinguish the signal from the noise.

In fact, the word innovation gets thrown around so much that it leaves people wondering:

What’s really innovative?

Well, most of the time that people talk about something being innovative, what they describe isn’t innovative, but instead inventive or creative. These three are all very different. Here is how I like to distinguish the differences between creativity, invention and innovation:

  1. Creativity – creates something interesting
  2. Invention – creates something useful
  3. Innovation – creates something so valuable that it is widely adopted, replacing the existing solution in a majority of appropriate use cases

Very few creative sparks result in an invention and very few inventions become innovations.

And the painful truth is that many great inventions take 20-30 years to be realized. Timing your investment is the key to whether you waste a big wad of cash, or still have it to spend when the optimal time to invest in a potential innovation comes.

If you look at most technology-based innovations, whether it’s the mp3 or the VCR, they were invented 20-30 years before they reached wide adoption in the marketplace, and for Gorilla Glass we’re talking more like 50 years.

To further emphasize the importance of timing…

Look at Webvan vs. Amazon Fresh

Look at Pets.com vs. Chewy.com (acquired by Petsmart)

Now these aren’t innovations, but you get my point. You have to know where you are on the commercialization timeline…

And most importantly, sometimes you have to look BACKWARDS before you look forwards, so you know where on the commercialization timeline you are.

If you’re working on a potential innovation now, are you sure it’s a potential innovation?

Are you sure now is the time to go big?

Read more about Premature Innovation

You might also enjoy Are You Innovating for the Past or the Future?

Image credit: Pexels

Innovation Audit from Braden Kelley

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Using Boredom to Help Students Learn

Bored Game TeacherWhat do you get when you take the technology away from a group of 10 and 11 year olds and ask them to be creative with a handful of household objects?

Well, Thomas Fraser, a teacher at Crestwood Elementary School in Edmonton, Canada, troubled by the short attention spans of today’s youngsters endeavored to find out by creating what he calls the Bored Game, which involves giving students a handful of common household objects with the only instruction being to do something interesting with them.

The reaction at first from his group of always on youngsters were perplexed looks of how can I create something without an iPad, smartphone or a computer?

Then they started to get into it, and were sad when they didn’t get to play the Bored Game.

CTV recorded an interview about the Bored Game that you can watch here:

(sorry, video is no longer available)

My favorite part of the story is that they’re finding that the performance of the children in a range of subjects is increasing as the children have this periodic time to play and engage their creative problem solving skills.

So, maybe we need less technology in the classroom if we want to teach kids how to learn?

In my opinion, we focus too much on teaching kids to repeat activities, facts, and figures, focusing and what they’re able to memorize and regurgitate and not enough on actually teaching kids creative problem solving and how to learn. We don’t need a new generation of trivia experts, we need a new generation of problem solvers that can help repair the world.

We’ve all heard the saying “If you give a man a fish he’ll eat for a day, if you teach a man to finish he’ll never go hungry.”

If you want your child to be more successful, you have to do the same thing…

“Good teachers teach kids how to do well on the test, great teachers teach kids how to learn so they do well in life.”

For more, I encourage you to check out the Edmonton Journal Article (link expired)

Image credit: Edmonton Journal


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Where Does Value Come From?

Stikkee 50 Dollar T-shirt

Where does value come from?

What makes people willing to pay $50 for a t-shirt that’s just like the one that ten other people are wearing in the club?

What makes people pay a premium for Apple products with features introduced by other companies months or years before?

If you are truly trying to be innovative, instead of creative or inventive, you MUST understand how your prospective customers assign value for the new solution you are about to introduce. This may require lots of customer interviews, ethnography, forced choices, and other upfront research, but it’s worth it, because if you don’t build your potential innovation on a new, unique insight then it has no chance of succeeding in the marketplace. And as I’ve said before, to achieve innovation you have to focus not just on creating value in the product or service itself, but all three sources of value:

  • Value Creation
  • Value Translation
  • Value Access

So, let’s get back to the $50 t-shirt…

Here in Seattle we are proud of Macklemore and Ryan Lewis, who became a chart topping rap music music act by choosing not to follow the traditional way of making it in the music business so they could not only maintain their creative freedom, but also to make more money. Their mega-hit “Thrift Shop” pokes fun at fashionistas and has helped to make thrift shopping cool instead of embarrassing. Thank you to their combination of skills, they’ve been able to do a lot of the hard work themselves to promote their music, including making this video:

By remaining independent, Macklemore and Ryan Lewis are free to collaborate with whomever they want, when they want, and with sponsors who add value in specific ways consistent with the current project they are working on, instead of a record company extracting a rent from all the artist’s activities (whether they are adding value or not). Here is one such project they undertook with another local artist, Fences, and sponsorship from a company headquartered here locally – T-Mobile USA. It’s a great song and a pretty cool video if you haven’t heard or seen it before:

I for one am grateful that Macklemore and Ryan Lewis didn’t sign a record deal, and record executives have candidly admitted that they would have totally ruined the act by forcing them to change to be more “marketable.” The success of Macklemore and Ryan Lewis (and others) serve to highlight the disruption in the music industry value chain that continues to occur, creating discontinuities that artists like Macklemore and Ryan Lewis can take advantage of. This is of course as long as they have the digital and social skills to get the word out and help their music spread.

Is there disruption happening in your industry’s value chain?

How can you take advantage of the discontinuities?

Please note the following licensing terms for Stikkee Situations cartoons:

1. BLOGS – Link back to https://bradenkelley.com/category/stikkees/ and you can embed them for free
2. PRESENTATIONS, please send $25 to me on PayPal by clicking the button 3. NEWSLETTERS & WEB SITES, please send me $50 on PayPal by clicking the button
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Making People Dance Instead of Jaywalk

Making People Dance Instead of JaywalkI love anything that is fun and investigates human psychology, especially crowd psychology, and the investigation of how you can use fun to potentially influence human behavior for social good (i.e. the piano stairs example I’ve shared before).

Nobody likes to wait at pedestrian crossings. Traffic lights can be dangerous for impatient pedestrians trying to save a few seconds to cross the street (and willing to risk their lives in the process).

The folks at Smart created The Dancing Traffic Light, an experiential marketing concept providing a fun and safe way to keep people from venturing too early into the street. They started by placing a dance room on a square in Lisbon, Portugal and invited random pedestrians to go into the box and dance. Their movements were then displayed on a few traffic lights in real time. This resulted in 81% more people stopping and waiting at those red lights.

It’s a genius marketing gimmick because it reinforces the brand value of fun by making people dance in a box that looks, imagine that, a bit like a smart car.

The question brought up by this example of a marketing campaign that claims that fun can be used to achieve social good, is that it claims a benefit, that without an extended test could be attributed to novelty…

Does the benefit hold up over time?

Or does it stop being fun and impactful after people have seen it once or twice or the live video component goes away and it becomes a recording? Do people then start jaywalking again at the normal rate?

What do you think?


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