Category Archives: Creativity

Co-Creation and Innovation

Co-Creation and Innovation

GUEST POST from Art Inteligencia

Co-creation has become a major part of the innovation process, allowing companies to develop new products and services while engaging their customers in a meaningful way. By allowing customers to have a direct input in the product development process, companies can ensure that the end result meets their exact needs and preferences.

The concept of co-creation has been around for some time, but it has become increasingly important in recent years as companies recognize the need to stay ahead of the competition and provide customers with the best possible experience. By leveraging co-creation, companies can ensure that their products and services are tailored precisely to their customers’ needs, rather than guessing what those needs may be.

One of the most common forms of co-creation is crowdsourcing, which allows companies to solicit ideas from a large group of people. This can be done through online platforms that allow customers to submit their ideas, or by engaging customers directly in the design process. This process can take place in a variety of ways, such as online surveys or workshops, allowing customers to provide direct input into the product or service they’re looking for.

Using co-creation can also help companies to increase customer loyalty. By giving customers a direct say in the design process, companies can create a sense of ownership, and customers may feel more invested in the product or service they’ve helped create. This can lead to increased customer loyalty, as customers may be more likely to purchase the product or service and recommend it to others.

Finally, co-creation can help companies to gain valuable insights into customer preferences and trends. By engaging customers directly in the design process, companies can gain an intimate understanding of what customers want and need, which can be invaluable when it comes to developing new products and services.

In short, co-creation is a powerful tool in the innovation process that allows companies to stay ahead of the competition and ensure their products and services are tailored precisely to customer needs. By leveraging co-creation, companies can open up a dialogue with customers, increase customer loyalty, and gain valuable insights into customer trends. All of these benefits make co-creation an essential part of the innovation process.

Image credit: Pexels

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Design Thinking for Innovation: Strategies to Generate New Ideas

GUEST POST from Art Inteligencia

Innovation is the driving force behind the success of any organization. In a rapidly evolving world, businesses need to constantly generate new ideas and find creative solutions to stay ahead of the competition. Design thinking has emerged as a powerful approach to encourage innovation by putting the user at the center of the problem-solving process. By empathizing, defining, ideating, prototyping, and testing, design thinking enables organizations to come up with innovative solutions that meet user needs and exceed expectations. In this article, we will explore two case study examples that showcase the effectiveness of design thinking in generating new ideas and fostering innovation.

Case Study 1: Airbnb

Airbnb, an online marketplace for vacation rentals, revolutionized the hospitality industry by utilizing design thinking principles. In the early stages, the founders faced the challenge of building trust between strangers to ensure the success of their platform. Understanding the user’s perspective, the founders discovered that potential guests were hesitant to stay at someone else’s home due to the lack of trust and a fear of the unknown.

To tackle this challenge, Airbnb employed design thinking methodologies to generate innovative ideas. They conducted extensive research, interviewing potential users to understand their concerns and needs. This empathetic approach allowed them to identify the key issues users faced and guided their problem-solving process.

One innovative idea that emerged from this process was the concept of a verified host and guest system. By implementing a robust identity verification process, Airbnb reassured users about the trustworthiness of hosts and guests. This solution helped build trust and elevated the user experience, resulting in increased adoption rates and rapid growth for the company.

Case Study 2: IDEO’s Shopping Cart Project

IDEO, a global design and innovation company, undertook a unique design thinking project aimed at reimagining the shopping cart experience for customers. The project began with deep empathy research, where IDEO’s designers immersed themselves in the customers’ environment, observing their shopping behaviors, and interviewing them to understand their pain points.

After identifying the key challenges, IDEO’s design team brainstormed numerous ideas to improve the shopping cart. They came up with concepts like “the cart as a companion” and “smart shopping carts” which featured innovative functionalities such as personalized shopping recommendations, quick check-out options, and even mobile charging stations.

Prototyping and testing played a vital role in refining the ideas. IDEO created physical prototypes and simulated shopping experiences, allowing real users to test and provide feedback. This iterative process helped IDEO narrow down the design options and eventually develop a more user-centric shopping cart that better aligned with customers’ needs and preferences.

Conclusion

Design thinking has proven to be an effective strategy for generating new ideas and fostering innovation. By prioritizing empathy, defining the problem, brainstorming concepts, prototyping, and testing, companies like Airbnb and IDEO have been able to create transformative solutions that push the boundaries of traditional thinking. By adopting design thinking methodologies, organizations can unlock their creative potential, adapt to changing market demands, and gain a competitive edge in today’s dynamic business landscape.

Bottom line: Futurists are not fortune tellers. They use a formal approach to achieve their outcomes, but a methodology and tools like those in FutureHacking™ can empower anyone to be their own futurist.

Image credit: Pexels

References:
– Brown, T. (2008). Design Thinking. Harvard Business Review, 86(6), 84-92.
– Kelley, T., & Kelley, D. (2013). Creative Confidence: Unleashing the Creative Potential Within Us All. Crown Business.
– Liedtka, J., & Ogilvie, T. (2011). Designing for Growth: A Design Thinking Toolkit for Managers. Columbia University Press.

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Creative Leadership: Strategies for Inspiring and Motivating Teams

Creative Leadership: Strategies for Inspiring and Motivating Teams

GUEST POST from Chateau G Pato

As a leader, nothing is more rewarding than inspiring a team to success. Creative and effective leadership can be the difference between a team that works well and one that fails. Fortunately, there are specific strategies that leaders can deploy to ignite creativity and motivation in their teams.

Communication

Great communication is the foundation of creative leadership. Leaders should strive to be transparent, consistent, and encouraging with communications. This helps to ensure that teams have a well-defined purpose, are motivated to reach their goals, and understand exactly what is expected of them. Additionally, leaders should encourage team members to express their own ideas and challenges in order to foster collaboration and innovation.

Goal-Setting

One of the most important responsibilities of a leader is to help set and communicate achievable goals for the team. Goals should be time-sensitive, realistic, and measurable, so that team members have a clear target to strive for. Additionally, leaders should recognize and celebrate accomplishments, big and small, to boost morale and foster a sense of motivation within the team.

Incentives

Incentives are a powerful way to motivate the team. Monetary rewards or recognition for a job well done can be highly motivating. Leaders can also offer incentives such as extra vacation time, flex-time, employee-development programs, or other rewards that align with the team’s culture and values.

Case Study 1 – Ryan’s Auto Body

Ryan ran a successful auto body shop. To motivate his team, he provided incentives and rewards for a job well done. He offered bonus vacation time as well as employee-development programs. Ryan also set team goals and was sure to recognize and celebrate their successes. As a result, his team was motivated and creative, resulting in increased efficiency and productivity.

Case Study 2 – Cuisine of the Future

Patrick was the head chef of a high-end catering company. He communicated clearly with his team and encouraged them to express their own ideas and challenges. He also created a goal-setting system with time-sensitive criteria for success. As a result, Patrick’s team was inspired to come up with innovative dishes and techniques that elevated the company’s reputation even further.

Conclusion

Leadership is an important part of any team’s success. By utilizing effective strategies such as properly communicating expectations, setting achievable goals, and offering incentives, leaders can inspire and motivate their teams to greatness. With the right strategy, any leader can empower their teams to reach extraordinary heights.

Image credit: Pexels

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Innovation vs. Invention vs. Creativity

Innovation vs. Invention vs. Creativity

by Braden Kelley

There is so much talk about innovation these days, it’s hard to sometimes distinguish the signal from the noise.

In fact, the word innovation gets thrown around so much that it leaves people wondering:

What’s really innovative?

Well, most of the time that people talk about something being innovative, what they describe isn’t innovative, but instead inventive or creative. These three are all very different. Here is how I like to distinguish the differences between creativity, invention and innovation:

  1. Creativity – creates something interesting
  2. Invention – creates something useful
  3. Innovation – creates something so valuable that it is widely adopted, replacing the existing solution in a majority of appropriate use cases

Very few creative sparks result in an invention and very few inventions become innovations.

And the painful truth is that many great inventions take 20-30 years to be realized. Timing your investment is the key to whether you waste a big wad of cash, or still have it to spend when the optimal time to invest in a potential innovation comes.

If you look at most technology-based innovations, whether it’s the mp3 or the VCR, they were invented 20-30 years before they reached wide adoption in the marketplace, and for Gorilla Glass we’re talking more like 50 years.

To further emphasize the importance of timing…

Look at Webvan vs. Amazon Fresh

Look at Pets.com vs. Chewy.com (acquired by Petsmart)

Now these aren’t innovations, but you get my point. You have to know where you are on the commercialization timeline…

And most importantly, sometimes you have to look BACKWARDS before you look forwards, so you know where on the commercialization timeline you are.

If you’re working on a potential innovation now, are you sure it’s a potential innovation?

Are you sure now is the time to go big?

Read more about Premature Innovation

You might also enjoy Are You Innovating for the Past or the Future?

Image credit: Pexels

Innovation Audit from Braden Kelley

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Using Boredom to Help Students Learn

Bored Game TeacherWhat do you get when you take the technology away from a group of 10 and 11 year olds and ask them to be creative with a handful of household objects?

Well, Thomas Fraser, a teacher at Crestwood Elementary School in Edmonton, Canada, troubled by the short attention spans of today’s youngsters endeavored to find out by creating what he calls the Bored Game, which involves giving students a handful of common household objects with the only instruction being to do something interesting with them.

The reaction at first from his group of always on youngsters were perplexed looks of how can I create something without an iPad, smartphone or a computer?

Then they started to get into it, and were sad when they didn’t get to play the Bored Game.

CTV recorded an interview about the Bored Game that you can watch here:

(sorry, video is no longer available)

My favorite part of the story is that they’re finding that the performance of the children in a range of subjects is increasing as the children have this periodic time to play and engage their creative problem solving skills.

So, maybe we need less technology in the classroom if we want to teach kids how to learn?

In my opinion, we focus too much on teaching kids to repeat activities, facts, and figures, focusing and what they’re able to memorize and regurgitate and not enough on actually teaching kids creative problem solving and how to learn. We don’t need a new generation of trivia experts, we need a new generation of problem solvers that can help repair the world.

We’ve all heard the saying “If you give a man a fish he’ll eat for a day, if you teach a man to finish he’ll never go hungry.”

If you want your child to be more successful, you have to do the same thing…

“Good teachers teach kids how to do well on the test, great teachers teach kids how to learn so they do well in life.”

For more, I encourage you to check out the Edmonton Journal Article (link expired)

Image credit: Edmonton Journal


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Where Does Value Come From?

Stikkee 50 Dollar T-shirt

Where does value come from?

What makes people willing to pay $50 for a t-shirt that’s just like the one that ten other people are wearing in the club?

What makes people pay a premium for Apple products with features introduced by other companies months or years before?

If you are truly trying to be innovative, instead of creative or inventive, you MUST understand how your prospective customers assign value for the new solution you are about to introduce. This may require lots of customer interviews, ethnography, forced choices, and other upfront research, but it’s worth it, because if you don’t build your potential innovation on a new, unique insight then it has no chance of succeeding in the marketplace. And as I’ve said before, to achieve innovation you have to focus not just on creating value in the product or service itself, but all three sources of value:

  • Value Creation
  • Value Translation
  • Value Access

So, let’s get back to the $50 t-shirt…

Here in Seattle we are proud of Macklemore and Ryan Lewis, who became a chart topping rap music music act by choosing not to follow the traditional way of making it in the music business so they could not only maintain their creative freedom, but also to make more money. Their mega-hit “Thrift Shop” pokes fun at fashionistas and has helped to make thrift shopping cool instead of embarrassing. Thank you to their combination of skills, they’ve been able to do a lot of the hard work themselves to promote their music, including making this video:

By remaining independent, Macklemore and Ryan Lewis are free to collaborate with whomever they want, when they want, and with sponsors who add value in specific ways consistent with the current project they are working on, instead of a record company extracting a rent from all the artist’s activities (whether they are adding value or not). Here is one such project they undertook with another local artist, Fences, and sponsorship from a company headquartered here locally – T-Mobile USA. It’s a great song and a pretty cool video if you haven’t heard or seen it before:

I for one am grateful that Macklemore and Ryan Lewis didn’t sign a record deal, and record executives have candidly admitted that they would have totally ruined the act by forcing them to change to be more “marketable.” The success of Macklemore and Ryan Lewis (and others) serve to highlight the disruption in the music industry value chain that continues to occur, creating discontinuities that artists like Macklemore and Ryan Lewis can take advantage of. This is of course as long as they have the digital and social skills to get the word out and help their music spread.

Is there disruption happening in your industry’s value chain?

How can you take advantage of the discontinuities?

Please note the following licensing terms for Stikkee Situations cartoons:

1. BLOGS – Link back to https://bradenkelley.com/category/stikkees/ and you can embed them for free
2. PRESENTATIONS, please send $25 to me on PayPal by clicking the button 3. NEWSLETTERS & WEB SITES, please send me $50 on PayPal by clicking the button
License for presentations - $25
License for newsletters and web sites - $50

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Making People Dance Instead of Jaywalk

Making People Dance Instead of JaywalkI love anything that is fun and investigates human psychology, especially crowd psychology, and the investigation of how you can use fun to potentially influence human behavior for social good (i.e. the piano stairs example I’ve shared before).

Nobody likes to wait at pedestrian crossings. Traffic lights can be dangerous for impatient pedestrians trying to save a few seconds to cross the street (and willing to risk their lives in the process).

The folks at Smart created The Dancing Traffic Light, an experiential marketing concept providing a fun and safe way to keep people from venturing too early into the street. They started by placing a dance room on a square in Lisbon, Portugal and invited random pedestrians to go into the box and dance. Their movements were then displayed on a few traffic lights in real time. This resulted in 81% more people stopping and waiting at those red lights.

It’s a genius marketing gimmick because it reinforces the brand value of fun by making people dance in a box that looks, imagine that, a bit like a smart car.

The question brought up by this example of a marketing campaign that claims that fun can be used to achieve social good, is that it claims a benefit, that without an extended test could be attributed to novelty…

Does the benefit hold up over time?

Or does it stop being fun and impactful after people have seen it once or twice or the live video component goes away and it becomes a recording? Do people then start jaywalking again at the normal rate?

What do you think?


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Improving Education for 20 Cents a Student

I love examples of simple, inexpensive solutions that solve important problems. Solutions like the water bottle light, the gravity light, etc., and Mike Freeston was kind enough to send this most recent example that I will share with you today. Thank you Mike!

The video details the work of a Non-Governmental Organization (aka NGO), that was created as a Community Service Center for marginalized families in rural areas an urban slums. It’s called Aarambh, and they wanted to help students who don’t even have the basic facilities, to be more comfortable and productive at school.

Most schools in rural India have two basic problems:

  1. Schools don’t have proper desks, which leads to poor eyesight, bad posture and bad writing.
  2. Students don’t have school bags.

Aarambh came up with a solution which tackled both these problems with a single, thoughtful design.

Aarambh came up with a design for portable desks made using discarded cardboard boxes (aka cartons). This choice for raw materials is both economical, and easily available. The stencil design, when cut and folded, creates a desk suitable for use by students whom must sit on the floor AND it also can serve as a school bag.

Brilliant!


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Your Chance to Help Overworked Entrepreneurs

Your Chance to Help Overworked Entrepreneurs

Life for a busy entrepreneur regular working 60 hours a week can lead to a struggle with maintaining a healthy weight. You may find that you are eating out for convenience and getting to the gym very infrequently (if at all). This lifestyle may have been fine through your twenties and early thirties, but after 35, it gets difficult to keep active and you might find those few extra pounds you’ve put on every year are really starting to add up.

Have you had similar struggles?

If you have a way to help motivate overworked entrepreneurs to lay off the takeout and introduce more physical activity into their busy lives, we at Premera would love to hear about it.

Simply post your idea to Premera’s Facebook or Twitter page using the hashtag #IGNITEchange, or as a comment to their stories. You are then automatically entered into a drawing to win a $200 Amazon gift card. Best of all, you have the chance to impact a real person’s life. There will be four chances to win, once every week from now until September 8, 2014 (terms and conditions link expired).

Have a true game-changing idea that will spark families to make lasting, realistic improvements to their health?

Premera is rewarding that type of innovation as well through Premera’s Innovate to Motivate challenge (link expired), which offers a grand prize of $5,000!


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Your Chance to Help Working Professionals

Your Chance to Help Working ProfessionalsToday life in our college years feels somehow more manageable than the hectic pace of the working professional. Somehow it feels like it was easier then to eat reasonably well and to stay in good shape. Recent college graduates feel the pressure to build a strong foundation for a career and a social life, then add in responsibilities like car payments, pets, rent, and student loan debt, and it’s no wonder many working professionals find a focus on a healthy lifestyle often comes last.

With time short, stress high, and energy running low after work, it is often easier to grab a burger or pizza than to make a kale salad, and skip the gym in favor of the siren’s song of Netflix and the couch.

Are you struggling with a similar issue or is this sounding like the problems of a younger you?

Then here is your chance to help working professionals everywhere!
(and possibly win some cash at the same time)

Simply post your idea to Premera’s Facebook or Twitter page using the hashtag #IGNITEchange, or as a comment to their stories. You are then automatically entered into a drawing to win a $200 Amazon gift card. Best of all, you have the chance to impact a real person’s life. There will be four chances to win, once every week from now until September 8, 2014 (terms and conditions link expired).

Have a true game-changing idea that will spark families to make lasting, realistic improvements to their health?

Premera is rewarding that type of innovation as well through Premera’s Innovate to Motivate challenge (link expired), which offers a grand prize of $5,000!


Build a common language of innovation on your team

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