
GUEST POST from Janet Sernack
It was an article in the Harvard Business Review, “Why the Lean Start-Up Changes Everything,” by Steve Blank, that caught my attention more than ten years ago and caused me to shift my mindset about entrepreneurship and innovation. He described a lean start-up as “favoring experimentation over elaborate planning, customer feedback over intuition, and iterative design over big design up front” developments. It sparked my fascination and ignited my curiosity about start-ups and how the start-up approach could be applied to creating a collaborative, intrapreneurial, entrepreneurial, and innovative learning curriculum that supported learning new ways of co-creation in the invention and innovation processes.
Why co-creation matters
One of the essential keys to success in innovation, whether as a start-up entrepreneur, corporate intrapreneur, innovation team, aspiring innovative leader, or organization, is your ability to collaborate, experiment, create, invent, and innovate. This involves actively embracing and incorporating the lean start-up approach alongside design thinking, adult learning principles, experiential learning techniques, and change management disciplines, especially in a world that is quickly becoming dominated by AI, to both create and capture value in ways people appreciate and cherish.
What is co-creation?
Invention through co-creation involves a collaborative design process in which stakeholders and customers work together to create and invent innovative solutions. It is a challenging process because it requires people to co-create a shared purpose, ensure equal contribution, and make collective decisions to guarantee that the final product meets the needs and preferences of its users. For these core elements to be successfully implemented, start-up founders and key stakeholders must have high levels of conscious self-awareness, a willingness to accept responsibility for their thoughts and behaviors, strong listening and inquiry skills, and self-mastery to navigate and adapt to the instability and uncertainty of a constantly changing environment.
Failure of innovation educators
With extensive experience in designing and developing bespoke experiential learning programs, I quickly realized that most traditional innovation education programs in tertiary institutions mainly focus on applying project management disciplines to creative ideas. Organizations relied on idea-generation tools, applying design thinking, and agile methodologies to improve efficiency and performance. While these disciplined approaches are vital for the success of start-ups and innovation initiatives, they rarely lead to systemic awareness and continuous learning, which are essential for innovation. Other options tend to involve quick, episodic “innovation theater” or entirely chaotic open innovation initiatives, which also fail to deliver the desired or potential long-term productivity, performance improvements, and growth!
- Balancing and integrating chaos and rigidity
When people concentrate on balancing and integrating the chaos of creativity with the rigidity of disciplined methodologies, they can co-create, innovate, and deliver forward-thinking solutions by being agile, adaptable, and emotionally resilient. This forms the essential foundation for start-ups, entrepreneurs, teams, and organizations to achieve balance, focus, and flow while remaining resilient in the post-pandemic era of instability and uncertainty. At the same time, the outcome of integration is harmony; the lack of integration results in chaos, unpredictability, instability, and rigidity, where individuals unconsciously display inflexible and controlling behaviors.
The Start-Up Game™ Story
The Start-Up Game™ is based on the principle that “anyone can earn to innovate”, as it has been co-created as an immersive hybrid board game that combines achievement, competition, and an AI learning component. It is a co-creation tool that guides players to think, behave, and act differently by safely exploring the language, key mindsets, behaviors, and innovative thinking skills of successful intrapreneurs, entrepreneurs, and innovators within a socially responsible start-up environment. The game provides a safe, playful, and energizing space for players to experiment, take strategic risks, iterate, pivot, and co-create sustainable, future-ready, innovative solutions to survive and thrive on the innovation roller-coaster ride.
TechCrunch’s Innovation initially inspired our co-creation. We wondered how we could bring our vision to life by designing a two-hour board game that delivered value beyond mere engagement. We sought to create an immersive, playful, and interactive experience that participants could enjoy and gain from, within a risk-free learning environment, while generating an unprecedented level of lasting impact. The challenge we faced was heightened by today’s shorter attention spans and the fast-paced nature of our world, all within the constraints of an online learning environment.
Traditionally, business games create an environment where participants can make decisions, take risks, and learn from mistakes, all without real-world consequences. At the same time, they encourage better teamwork, collaboration, networking, and relationship-building opportunities. However, the value we aimed to deliver went beyond that, seeking to broaden players’ horizons, change their ways of thinking, and introduce new language, mindsets, and behaviors of innovation by playing the lean start-up way.
To ensure a lasting impact, we integrated advanced technology and hybrid, blended learning processes designed to enhance delivery. This extended beyond the in-game experience to include pre-game elements, establishing the foundation and providing context for the game. A key feature is the use of Generative AI avatars for content delivery, supported by written versions to accommodate different learning styles. By applying experiential and adult learning principles and techniques, we created team pause points and check-ins to encourage teams to regularly observe and reflect on their performance, while also fostering reflection and deeper discussions on how to improve during their current phase of the game.
Invention through co-creation
- Being both creative and methodical
Invention through co-creation is not an easy process; in fact, it can be highly challenging and often chaotic, requiring people to balance creative chaos with disciplined order. Many start-ups, innovation teams, and digital and innovation transformation initiatives frequently fail because they do not mitigate risks by integrating the chaos of creativity with a disciplined and methodical approach. This is why design thinking and agile have become so popular, as they involve robust, structured methodologies that are easy to learn, follow, and implement. Design thinking principles and techniques are vital to the invention process, helping to manage key stages of the co-creation cycle:
- Identify the user and their problem,
- Ideating a hypothetical solution,
- Developing a prototype,
- Getting user feedback,
- Iterating the prototype,
- Getting user feedback,
- Pivoting prototype,
- Finalising the solution.
One of the most important lessons was recognizing the need to balance the creativity of chaos with disciplined order, which is why it is crucial to introduce creative energy, passionate purpose, and innovative thinking to drive and maintain that balance. To create, invent, and innovate successfully and avoid failure, co-creators must be attentive and intentional in:
a) Developing self-regulation strategies that support co-creation:
- Flow with the uncertainty of success in an unstable environment.
- Be willing to disrupt their habitual thinking and feeling habits and be cognitively agile in constantly shifting their mindsets and developing multiple perspectives.
- Accept responsibility for their operating styles and ensure that they have a constructive impact on each other and their stakeholders.
b) Maintaining self-management strategies that enable co-creation:
- Develop conscious and systemic awareness.
- Generate both deep and agile thinking processes.
- Sustain their emotional energy in capturing and creating value.
- Adapt to stay ahead of change; be resilient, hopeful, and optimistic.
This involves the co-creators opening their minds, hearts, and will to unleash possibilities, emerge, diverge, and converge on new ideas, while withholding evaluation and judgement through deep observation, inquiry, and reflective listening practice. To cultivate people’s neuroplasticity through structured play, encouraging new growth, wonder, and a game-based mindset, and building the foundations for thinking differently. To foster honesty, courage, and provocation in using cognitive dissonance, creative tension, and contrarian behaviors to facilitate generative debate.
Key success factors
It involves blending the generative learning process with the discipline and rigor of adopting a methodical design thinking approach. The goal is to be brave and bold, compassionate and empathic when faced with challenges, both in being challenged and challenging others to think, act, and be differently. It includes experimenting through beta testing, managing the risks and demands of limited self-funded options, while co-creating a professionally designed set of user interfaces as the start-up navigates the start-up curve and the innovation roller-coaster, aiming to reach the Promised Land.
The Start-up Game™ is ideal for corporates, academic institutions, business schools and small to medium businesses to introduce the language, key mindsets, behaviors, and innovative thinking skills as an engaging, blended and experiential learning activity at innovation and strategy off-sites and in leadership development programs, cross-functional team-building events, culture change initiatives and sustainability and ESG engagement workshops to:
- Promote inclusivity, collaboration, and real co-creation through playful experimentation and equal partnership.
- Enable people to make sense of innovation in the context of entrepreneurship, and intrapreneurship involves bringing an innovation culture to life.
- Build both awareness and the application of innovative thinking and problem-solving to real-life challenges and business problems.
Successful co-creation yields increased engagement, collaboration, experimentation, enhanced understanding, and the delivery of innovative solutions and outcomes.
Through integrating both creative and inventive people with disciplined systems, processes, and methodologies.
This is an excerpt from our upcoming book, “Anyone Can Learn to Innovate,” scheduled for publication in early 2026.
Please find out more about our work at ImagineNation™.
Discover our collective learning products and tools, including The Coach for Innovators, Leaders, and Teams Certified Program, presented by Janet Sernack. It is a collaborative, intimate, and profoundly personalized innovation coaching and learning program supported by a global group of peers over nine weeks. It can be customized as a bespoke corporate learning program. It is a blended and transformational change and learning program that provides a deep understanding of the language, principles, and applications of an ecosystem-focused, human-centric approach and emergent structure (Theory U) to innovation. It will also up-skill people and teams, developing their future fitness within your unique innovation context. Please find out more about The Start-Up Game.
Image Credit: Pixabay
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