Tag Archives: Experience Design

What is Experience Design?

What is Experience Design?

by Braden Kelley and Art Inteligencia


What Is Experience Design? (Short Answer)

Experience design is the human-centered discipline of researching, mapping, measuring, and improving the end-to-end interactions people have with an organization — customers, employees, partners, and other stakeholders. It includes screens, and it also includes waiting, handoffs, policy, human help, and the backstage work that makes the frontstage possible. A finished interface is not a finished experience.

Experience design is finished when a person can succeed across the whole journey — not when a screen looks finished.

Below you’ll find what the work includes, what it is often confused with, who it is for, and how you know you are practicing it. This definition aligns with the one in my Experience Design Glossary.

What Does Experience Design Actually Include?

Experience design is a practice, not a deliverable. The work has a sequence, and skipping a step is how organizations ship polished surfaces on broken journeys.

  1. Research the lived job. Start from what people are trying to do, in their context, with their constraints — not from an internal process diagram. Evidence beats the intended journey.
  2. Map the whole path, including the seams. Stages, channels, emotions, waits, handoffs, and recovery. A map that only shows the happy path is a poster. The frictions people feel before the map does are catalogued in 12 Friction Points Customers Feel Before Your Journey Map Does.
  3. Design frontstage and backstage together. What people see — interfaces, spaces, messages, human encounters — only works if tools, policy, incentives, and partner handoffs can support it.
  4. Measure whether the job got done. Effort, completion, recontact, recovery quality, and return behavior. A relationship score can be one signal. It is not the design brief.
  5. Improve what the evidence shows, including the operating model: who owns the seam, who has authority to make it right, and which old path still runs the place.

You can learn a great deal of that before you build. Concierge tests, service rehearsals, and recovery walkthroughs falsify a journey while it is still cheap to change — the methods in 10 Ways to Prototype Experience Without Building a Product.

If the backstage cannot keep the promise, the frontstage is theater.

What Is Experience Design Not?

  • Not interface design or UX by itself. Interface design shapes controls, layouts, and interaction on a surface. Experience design asks whether a person can finish the job with dignity before, during, and after that surface. The side-by-side is in 7 Differences Between Interface Design and Experience Design.
  • Not a journey map as the finished product. Maps align a team. They do not prove the lived experience matches the drawing. Design continues into ownership, measurement, and change.
  • Not a replacement word for service design. Service design aligns frontstage experiences with backstage people, processes, and partners so a service delivers reliably. Experience design is the broader discipline: it uses service design when the object is a service, and it also covers products, workplaces, partner relationships, and other stakeholder journeys. When service design optimizes internal speed while people absorb the cost, you get efficient misery — the pattern in 8 Service Design Mistakes That Create Efficient Misery.
  • Not a dashboard program. Listening without redesign is scorekeeping. Experience design changes the journey.

Hiring for screens, posting a map, and tracking a score can all be useful. None of them is the whole discipline.

Who Is Experience Design For?

Every relationship with an organization is an experience system. The same discipline applies; the audience changes.

  • Customers — whether the job gets done with dignity before, during, and after purchase. See What Is Customer Experience?
  • Employees — whether people can finish real work across hiring, tools, leadership, and change, because poor employee experience usually becomes poor customer experience. See What Is Employee Experience — and Why Does It Shape CX?
  • Partners — whether distributors, suppliers, agencies, and other ecosystem partners can onboard, deliver, get support, and get paid. From the customer’s point of view, partners are often an extension of the brand. See What Is Partner Experience — and Why Does It Matter?
  • Other stakeholders — patients, constituents, members, and communities, whenever a person has to succeed across time, channels, and institutional rules.

Designing one audience while ignoring the people and partners who deliver the journey pushes the failure into a seam nobody owns.

Experience design is stakeholder-specific in the research and shared in the system. One broken backstage shows up in more than one audience.

How Do You Know You Are Doing Experience Design?

  1. Can you name the job a specific person is trying to finish, in their words, not only your process step?
  2. Are frontstage and backstage in the same design, including policy, incentives, tools, and partner handoffs?
  3. Does someone own the seams, not only the channels that look good alone?
  4. Have you tested the lived path — including failure and recovery — before treating the build as the proof?
  5. Did behavior change: less unpaid effort, fewer retellings, recovery that has power, people who come back because the job worked?

If the interface is green and the job still fails, you designed a surface. Experience design starts where that surface ends.

FAQ: What Is Experience Design?

What is experience design in simple words?

Experience design is the work of researching, mapping, measuring, and improving how people interact with an organization from start to finish. It covers screens, people, waiting, handoffs, policy, and the behind-the-scenes work that makes those moments possible. The test is whether a person can succeed, not whether a single touchpoint looks polished.

What is the difference between experience design and UX?

UX usually focuses on how people use a product or interface. Experience design covers the end-to-end journey across channels, time, human help, policy, and operations. A strong interface can still sit inside a weak experience if seams, waiting, or recovery fail.

What is the difference between experience design and service design?

Service design aligns what people see with the people, processes, and systems behind a service so value is delivered reliably. Experience design is the broader discipline of shaping interactions for customers, employees, partners, and other stakeholders. Service design is a core method inside experience design when what you are designing is a service.

What does an experience designer do?

An experience designer studies the real job people are trying to do, maps journeys including handoffs and failure, designs both the visible moments and the operating model behind them, tests the experience before a full build, and measures whether people succeed with less effort. The role is cross-functional. It is not limited to screens.

How do you know experience design is working?

People finish the job without heroics, retelling, or workarounds. Seams have owners. Recovery has real authority. Effort and recontact fall. A prettier interface or a higher survey score, on its own, does not prove the experience was designed.

Image credits: Pexels

Content Authenticity Statement: The topic area, key elements to focus on, etc. were decisions made by Braden Kelley, with a little help from Cursor to clean up the article, add images and create infographics.

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What Is Employee Experience — and Why Does It Shape CX?

What Is Employee Experience — and Why Does It Shape CX?

by Braden Kelley and Art Inteligencia


What Is Employee Experience? (Short Answer)

Employee experience (EX) is how work feels across hiring, onboarding, tools, leadership, collaboration, recognition, and change — the sum of interactions people have with an organization as an employer. It is not perks, ping-pong, or an annual engagement score alone. EX is whether people can finish real work with clarity and dignity. Poor EX usually becomes poor customer experience (CX).

What’s broken on the inside shows up outside — employee experience is the operating system customer experience runs on.

Below you’ll find where EX actually happens, what the term is often confused with, why it shapes what customers feel, and how you know you are improving it rather than decorating the workplace. This definition aligns with the one in my Experience Design Glossary.

Where Does Employee Experience Actually Happen?

Employees do not experience your values poster. They experience the work.

  • Across the employment relationship — how people first hear about you as an employer, apply, interview, accept, onboard, grow, transfer, exit, and what they say afterward.
  • In the daily job — tools that help or fight the task, approvals that add value or only delay, handoffs where work falls through, meetings that clarify or fragment, and whether leadership behavior matches the slide.
  • In moments of change — new systems, new policies, new metrics, and whether people get time, practice, and authority to succeed — or only a town hall and a training link.

The frontline often knows exactly where customers get stuck. They are also often the least consulted people in the building. When they invent shadow tools, dual paths, or quiet workarounds, that is not “resistance to process.” It is evidence that the official experience does not fit reality.

If you only measure how people feel in a survey window, you are missing how work actually gets done.

What Is Employee Experience Not?

  • Not perks as a substitute for a workable job. Snacks, swag, and wellness webinars do not fix a tool that doubles handle time, a metric that punishes the right recovery, or an approval chain that blocks a make-right. Comfort amenities can matter. They are not the definition of EX.
  • Not an annual engagement score alone. Engagement and satisfaction surveys can pulse sentiment. They rarely catch mid-job abandonment, escalation density, policy-exception themes, or “I know the right fix and I’m not allowed to do it.” For signals that beat a suggestion box, see 15 Customer/Employee Signals Smarter Than a Suggestion Box.
  • Not only HR’s job. People teams own important parts of the employment journey. The lived experience is also produced by IT, operations, finance policy, product process, facilities, and every leader who sets incentives and decision rights.
  • Not change communications mistaken for change capability. People can be informed and still unable to do the new work. During transformation they carry questions they will not ask in the town hall — the ones in 10 Questions Employees Quietly Ask During Every Transformation.

Calling a benefits fair “employee experience” does not make the job finishable.

Why Does Employee Experience Shape Customer Experience?

Customers experience your employees’ operating reality — whether you designed that reality or not.

  • Authority. If the person facing the customer cannot recover, apologize with power, or fix a billing error, the customer feels powerless EX as broken CX.
  • Tools and handoffs. Clunky internal systems, missing context across channels, and orphaned seams force retelling, delay, and rework. The customer pays at the border between teams.
  • Metrics. When containment, speed, or cost is rewarded over human success, employees learn to protect the score. Customers feel the costume.
  • Capacity. Overloaded, undersupported people cannot deliver the calm, clear journey your CX program promises on the slide.

That is why I treat CX, EX, and partner experience as links in the same chain — a point I first pressed in Beyond Customer Experience: Other Experiences That Matter, and that sits beside the customer definition in What Is Customer Experience?.

You cannot coach your way to great CX on top of a job design that makes good service impossible.

How Do You Know You Are Improving Employee Experience?

Improving EX means changing how work runs — not only how the pulse survey trends.

  1. Can people finish the job they were hired to do without heroics, shadow tools, or forbidden workarounds?
  2. Do they have recovery power when something breaks for a customer or a colleague — clear decision rights, not only a script?
  3. Are handoffs owned, so work and context travel, instead of falling into the gap between teams?
  4. Is friction going down in tools, approvals, and policy exceptions that used to burn hours?
  5. Are you acting on evidence of the lived journey, not only decorating the score? An employee experience audit walks how work actually gets done; it is research with recommendations, worthless without a commitment to act — a point I made in Why Annual Employee Experience Audits Matter. For planning EX beside customer and partner audits, see Customer, Employee & Partner Experience Audits for 2027 Planning.

If engagement is up and people still cannot finish the job, you improved the report — not the experience.

FAQ: What Is Employee Experience?

What is employee experience in simple words?

Employee experience is how work feels across the whole relationship with an employer — hiring, onboarding, tools, leadership, collaboration, recognition, and change. It is whether people can finish real work with clarity and dignity, not only whether they like the perks or the annual survey.

How does employee experience affect customer experience?

Customers feel employees’ tools, authority, metrics, and handoffs. If people lack power to recover, fight broken systems, or get punished for the right behavior, that inside friction shows up as delay, retelling, and broken promises outside. Poor EX usually becomes poor CX.

Is employee experience the same as employee engagement?

No. Engagement measures how connected or motivated people say they feel. Employee experience is the broader design of the job and the employment journey that produces those feelings — tools, process, leadership, recognition, and change. You can raise an engagement score while the job stays unworkable.

Who owns employee experience?

HR and People teams own important parts of the employment lifecycle, but EX is produced by every function that shapes how work runs — IT, operations, finance policy, product process, and leaders who set incentives and decision rights. Ownership of the work journey matters more than a single department label.

How do you improve employee experience?

Study how work actually gets done, remove tool and approval friction, give frontline people authority to finish and recover, own handoffs between teams, align metrics with human success, and act on audit and signal evidence — not only on perks and pulse surveys.

Image credits: Pexels

Content Authenticity Statement: The topic area, key elements to focus on, etc. were decisions made by Braden Kelley, with a little help from Cursor to clean up the article, add images and create infographics.

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7 Differences Between Interface Design and Experience Design

7 Differences Between Interface Design and Experience Design

by Braden Kelley and Chateau G Pato


What Is the Difference Between Interface Design and Experience Design? (Short Answer)

Seven differences between interface design and experience design: (1) what each designs, (2) the success question, (3) the boundary of the system, (4) how seams and handoffs are treated, (5) how stakes, emotion, and recovery are handled, (6) whether the operating model is in scope, and (7) what “done” and evidence look like. Interface design shapes the surface. Experience design shapes whether a human can finish the job with dignity — before, during, and after the screen. Soft landings fund both. Hard landings ship interface polish and call it UX.

How Should Leaders Define Interface Design vs Experience Design?

Interface design is the craft of controls, layouts, flows, and interaction patterns on a surface — screen, kiosk, voice UI, form — so people can act with clarity and low friction at that surface. Experience design is the craft of the end-to-end lived journey: jobs-to-be-done, emotions, seams, waiting, policy, human help, recovery, and operating-model fit — so people succeed across time and channels, not only inside one UI.

Organizations often hire “UX,” ship polished screens, and call the job done. Interface craft matters. It is not the whole experience. For trust beyond usability heuristics, see 11 Principles for Designing Trust (Not Just Usability). For how service systems manufacture misery even when channels look efficient, see 8 Service Design Mistakes That Create Efficient Misery.

Difference Interface Design Experience Design
Designs Surfaces, controls, interaction patterns End-to-end lived journey
Success question Can they use this UI? Can they finish the job with dignity?
Boundary Edge of the screen/session Before/after, other channels, humans, policy
Seams Often “out of scope” Core design material
Stakes / recovery Error states and microcopy Make-right, trust, powered recovery
Operating model Rarely in the Figma file Incentives, ownership, old path
“Done” / evidence Usability heuristics, task completion Behavior, effort, outcome, return

If the screen is green and the job still fails, you designed an interface — not an experience.

1. What Does Interface Design Design vs Experience Design?

Difference: The object of the craft.

Interface design: Layouts, components, navigation, and interaction patterns on a channel surface.

Experience design: The whole path a human lives — entry, struggle, wait, handoff, outcome, and memory.

Example: A clean checkout UI (interface) vs the journey from “I need this” through delivery anxiety, status silence, and return dignity (experience).

Tell you’re only doing interface work: Shipping a redesign of screens while the journey map still has no owner.

2. How Does the Success Question Differ?

Difference: The primary question the work answers.

Interface design: Can they complete tasks on this surface with low friction?

Experience design: Did they get the job done — functionally and emotionally — as they define success?

Example: High task-completion on “submit claim” (interface) vs claim actually paid without retelling and shame (experience).

Tell: Usability scores celebrated while recontact and quiet exits rise. Usability sits closer to the interface; experience includes trust and outcome dignity — not only whether the button was findable.

3. Where Does the System Boundary End?

Difference: What counts as “in scope.”

Interface design: Ends at the viewport, the app, or the form.

Experience design: Includes what happens before entry, after exit, in email/SMS/phone/store, and with other humans.

Example: A beautiful self-service portal (interface) vs unpaid homework assembling documents before anyone ever logs in (experience).

Tell: “That’s not UX — that’s operations” used to eject the hard parts. For friction that shows up before your map looks tidy, see 12 Friction Points Customers Feel Before Your Journey Map.

4. How Are Seams and Handoffs Treated?

Difference: How broken borders are treated.

Interface design: Handoffs to other teams and systems often become edge cases or dead ends.

Experience design: Seams are where journeys live — designed, owned, and instrumented.

Example: Smooth bot chat (interface) vs bot → agent retelling tax with lost context (experience failure).

Tell: Each channel looks good alone; the customer pays at the border. Those border failures are also where moments that matter more than NPS either earn trust or spend it.

5. How Do Stakes, Emotion, and Recovery Differ?

Difference: How failure and feeling are designed.

Interface design: Validation errors, empty states, microcopy, maybe a “contact us” link.

Experience design: Stakes matched to friction; recovery as a product; dignity when it breaks.

Example: Friendly 404 and undo on a form (interface) vs powered refund or rebook with a human who can finish (experience).

Tell: Apology UI without recovery power.

6. Is the Operating Model In Scope?

Difference: Whether work, policy, and power are design materials.

Interface design: Often assumes the process and incentives are fixed; UI wraps them.

Experience design: Redesigns jobs, decision rights, fine print, and old paths when they block human success.

Example: A sleek approval screen (interface) vs an exception that still needs three supervisors and punishes care (experience still broken).

Tell: “We redesigned the UI” while policy and metrics still manufacture misery. Framing questions that beat a requirements dump help here — see 10 Design Questions That Beat a Requirements Document.

7. What Does “Done” and Evidence Look Like?

Difference: The finish line and proof.

Interface design: Design-system consistency, heuristic review, moderated usability for key tasks.

Experience design: Adopted behavior, effort down, seams owned, recovery used, outcomes that hold — evidence from the lived journey.

Example: Stakeholders love the prototype (interface theater) vs median user time-to-confidence and job completion move in production (experience).

Tell: Demo applause as the definition of done.

How Do You Run a Design-Scope Check Before the Next Release?

Before the next release, ask five questions: Are we designing a surface or a journey? Where does the job actually start and end? Which seam has an owner? What happens when it fails — with what power? What evidence would prove experience success — not only interface usability?

Polish the interface. Design the experience. Don’t confuse the two on the roadmap.

FAQ: Interface Design vs Experience Design

What is the difference between interface design and experience design?

Interface design crafts the surface — controls, layouts, and interaction patterns so people can act clearly on a screen or channel. Experience design crafts the end-to-end lived journey — including seams, waiting, policy, human help, and recovery — so people finish the job with dignity across time and channels.

Is UX the same as UI?

No. UI (user interface) design is closer to interface craft on a surface. UX (user experience) ideally means experience design across the journey — but many organizations use “UX” to mean UI polish. Soft landings insist on naming the difference so polish is not mistaken for success.

Is interface design part of experience design?

Yes. Strong experiences need strong interfaces. Interface design is necessary craft inside experience design — not a substitute for designing seams, policy, recovery, and outcomes beyond the screen.

Why isn’t a good UI enough?

Because the job often fails after the screen — in waiting, handoffs, fine print, unpaid homework, and powerless recovery. A green usability score can coexist with rising recontact, quiet exits, and lost trust when the lived journey was never designed.

How do you measure experience design vs usability?

Usability measures task completion and friction on a surface. Experience design measures whether people finish the job with dignity in context — effort, seam ownership, recovery used, outcomes that hold, and return behavior — not demo applause or heuristic checklists alone.

Image credits: Gemini

Content Authenticity Statement: The topic area, key elements to focus on, etc. were decisions made by Braden Kelley, with a little help from Google Gemini and Cursor to clean up the article, add images and create infographics.

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Digital Phenotyping and the Future of Preventative Experience Design

The Silent Pulse

LAST UPDATED: February 16, 2026 at 6:01 PM

Digital Phenotyping and the Future of Preventative Experience Design

GUEST POST from Art Inteligencia


I. Introduction: Beyond the Survey

The Death of “Self-Reporting”

For decades, the gold standard for understanding employee well-being or customer satisfaction has been the survey. We ask people how they feel, and they give us an answer filtered through their own biases, current mood, or what they think we want to hear. In the world of innovation, self-reporting is a lagging indicator — and a flawed one at that.

Defining Digital Phenotyping

We are entering the era of Digital Phenotyping: the moment-by-moment quantification of the individual-level human phenotype in situ using data from personal digital devices. By analyzing the “digital exhaust” from smartphones and wearables — mobility patterns, social interactions, and even typing rhythm — we can infer behavioral, emotional, and cognitive states with unprecedented accuracy.

The Paradigm Shift: From Reactive to Preventative

The true power of this technology lies in its ability to turn experience design from a reactive fix into a preventative strategy. We no longer have to wait for a “burnout crisis” or a drop in productivity to realize our team is under excessive stress. The signals are there, in real-time, hidden in the cadence of our digital lives.

“Innovation is about solving the problems that people haven’t yet found the words to describe. Digital Phenotyping gives us the ears to hear those unspoken needs.”
— Braden Kelley

As we move beyond the survey, we must lead with a human-centered lens. The goal isn’t to monitor; it’s to support. We are shifting from a world that reacts to failure to a world that senses — and sustains — human flourishing.

II. The Mechanics of Passive Sensing

Digital phenotyping relies on passive data — information collected in the background without requiring any active input from the user. This removes the “friction” of participation and provides a continuous stream of objective reality.

The Three Primary Data Streams

1. Mobility and Physical Activity

Using GPS and accelerometers, we can map “life space.” A sudden constriction in a person’s physical movement — fewer locations visited or reduced steps — can be a powerful proxy for depressive states or social withdrawal. Conversely, erratic movement patterns might signal high levels of anxiety or agitation.

2. Social and Communication Meta-data

This isn’t about what is being said, but how the person is interacting. Call frequency, text latency, and social media engagement patterns reveal shifts in social connectivity. A drop in outbound communication often precedes a burnout phase before the employee even feels “tired.”

3. Human-Computer Interaction (HCI)

The way we interact with our screens is a window into our cognitive health. Typing speed, the frequency of “backspacing,” and scrolling patterns can indicate cognitive overload or a lapse in focus. These “digital biomarkers” are the most immediate indicators of whether a task is designed for human success or human failure.

The Synthesis: From Signals to Insights

The magic happens in the AI synthesis layer. By correlating these streams, machine learning models can identify a “baseline” for an individual. When the data deviates from that baseline, the system identifies a “glitch” — a moment where the human-centered design of the environment is no longer supporting the human within it.

“Data is just a signal; insight is the story. In digital phenotyping, we are learning to read the stories written in the rhythm of our daily digital interactions.”
— Braden Kelley

III. Value Creation: Turning Insight into Action

The true ROI of digital phenotyping isn’t found in the data itself, but in the Experience Design it enables. By moving from reactive to preventative models, we can create environments that adapt to the human state in real-time.

Preventative Experience Design in Practice

Real-Time Burnout Mitigation

Imagine a project management tool that senses cognitive overload through typing patterns and erratic screen switching. Instead of pushing another notification, the system “softens” — delaying non-essential alerts and suggesting a recovery break. This is human-centered design in action: protecting the asset (the person) before the damage occurs.

Adaptive User Interfaces (AUI)

In high-stakes environments like healthcare or emergency response, digital phenotyping allows interfaces to simplify themselves when stress markers are detected. By reducing the “information density” during moments of high stress, we prevent human error and improve outcomes.

The Strategic Advantage of “Wellness as a Service”

Organizations that implement these tools as a benefit rather than a monitor will see a massive shift in retention and engagement. When an employee knows the “system” is looking out for their mental health — flagging potential depression signals or isolation patterns early — the relationship between employer and employee evolves from transactional to collaborative.

“Value in the future of work won’t be measured by output alone, but by the sustainability of the human spirit behind that output.”
— Braden Kelley

By leveraging these insights, we aren’t just innovating products; we are innovating the way we treat people.

IV. The Innovation Ethical Frontier

Digital phenotyping sits at the intersection of extreme utility and extreme vulnerability. As innovators, we must acknowledge that data is a surrogate for intimacy. When we measure a person’s gait or typing rhythm, we are entering their private mental space. Without a robust ethical framework, we risk building a “Digital Panopticon” rather than a supportive ecosystem.

The Three Pillars of Ethical Phenotyping

1. Radical Transparency & Consent

Standard “Terms and Conditions” are insufficient. Consent must be active and ongoing. Users should know exactly what biomarkers are being tracked and have the “Right to Disconnect” without penalty. Transparency isn’t just a legal hurdle; it’s a trust-building feature.

2. Purpose-Driven Data Minimization

The temptation to “collect it all” is the enemy of ethics. We must practice data minimalism: collecting only the specific signals required to provide the promised human-centered value. If a signal doesn’t directly contribute to a preventative intervention, it shouldn’t be gathered.

3. The “Benefit Flow” Guarantee

The value derived from the data must flow primarily back to the individual. If the organization is the only one benefiting (through higher productivity), it’s surveillance. If the individual benefits (through better mental health and reduced stress), it’s empowerment.

Leading with Empathy-Led Ethics

We must move beyond “compliance-based” privacy. In a human-centered organization, we ask: “Would our employees feel cared for or watched if they knew how this worked?” If the answer is “watched,” the innovation is flawed at the architectural level.

“Trust is the only currency that matters in the future of innovation. Once you spend it on surveillance, you can never buy it back.”
— Braden Kelley

By establishing these guardrails early, we ensure that digital phenotyping remains a tool for human flourishing rather than a weapon for corporate control.

V. Leading the Human-Centered Change

Implementing digital phenotyping is not a technical deployment; it is a cultural transformation. If leaders treat this like a software update, they will face immediate resistance. To succeed, we must lead with transparency and a clear focus on the “human” in human-centered innovation.

The Role of the “Architect” in Rollout

Leaders must act as the architects of trust. This means the Chief Innovation Officer and the CHRO must work in lockstep to ensure that the purpose of the data is clearly defined and that those definitions are unshakeable.

Strategies for Successful Integration:

  • The “Opt-In” Mandate: Never make passive sensing mandatory. The power of these tools comes from voluntary participation. When people choose to participate, they become stakeholders in their own well-being.
  • Stakeholder Education: We must educate every level of the organization — especially our “Sensors” (the employees) — on what digital biomarkers are and how they are used to trigger supportive interventions.
  • Feedback Loops: Create a mechanism where employees can provide feedback on the interventions. If a system suggests a “burnout break,” was it helpful or annoying? The human must remain the final authority.

Transparency as a Competitive Feature

In the future, the most successful organizations will be those that are radically transparent about their data practices. By being open about the algorithms and the “why” behind the sensing, we remove the mystery and the fear. Transparency turns a “black box” into a “glass box.”

“Change happens at the speed of trust. If you want to innovate at the edge of human behavior, you must first build a foundation of absolute integrity.”
— Braden Kelley

By focusing on the human-centered change, we ensure that digital phenotyping isn’t something done to people, but something done for them.

VI. Conclusion: Designing a More Intuitive World

The transition from reactive to preventative design represents one of the most significant leaps in the history of Human-Centered Innovation. Digital phenotyping allows us to stop guessing and start knowing — not for the sake of control, but for the sake of care.

The Future is Empathetic

We are moving toward a world where our tools understand our limits as well as we do. Imagine a workplace that recognizes your stress before you have a headache, or a digital assistant that knows you’re cognitively overloaded and helps you prioritize. This is the Intuitive World we are designing.

A Leader’s Final Responsibility

As innovators and leaders, our responsibility is to ensure that as our machines become more “human-literate,” we do not become less human in our leadership. Digital phenotyping is a tool of immense power. Used correctly, it can eradicate burnout, foster deep engagement, and support mental health on a global scale.

“The most advanced technology is the one that makes us feel most human. Our job is to ensure digital phenotyping does exactly that.”
— Braden Kelley

The signals are all around us, pulsing through the devices in our pockets and on our wrists. The question is no longer whether we can hear them, but whether we have the innovation leadership and ethical courage to act on what they are telling us.

Deep Dive: Frequently Asked Questions

Does Digital Phenotyping mean my boss is reading my texts?

Absolutely not. Ethical digital phenotyping focuses on metadata and patterns, not content. It looks at the frequency of communication or the speed of your typing, not the words you say. As an innovation leader, I advocate for systems where the content remains private and encrypted.

Why is this better than a monthly wellness survey?

Surveys are “lagging indicators” — they tell us how you felt in the past. By the time a survey is analyzed, burnout has often already occurred. Digital phenotyping provides real-time signals, allowing for immediate, helpful interventions that can prevent a crisis before it starts.

Can I opt-out of this kind of data collection?

In any human-centered organization, the answer must be yes. Trust is the foundation of innovation. For digital phenotyping to work, it must be an opt-in benefit that employees use because they see the value in their own well-being and professional growth.

Disclaimer: This article speculates on the potential future applications of cutting-edge scientific research. While based on current scientific understanding, the practical realization of these concepts may vary in timeline and feasibility and are subject to ongoing research and development.

Image credits: Google Gemini

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Beyond UI/UX: Crafting Truly Holistic Human Experiences

Beyond UI/UX: Crafting Truly Holistic Human Experiences

GUEST POST from Art Inteligencia

From my vantage point here in America, I’ve observed a growing tendency to equate human-centered design solely with UI (user interface) and UX (user experience). While these elements are undoubtedly crucial, they represent only a fraction of what it truly means to craft holistic human experiences. True innovation in this space requires us to look beyond the screen and consider the entire journey, encompassing not just usability and aesthetics, but also emotional resonance, social impact, and long-term well-being.

The focus on UI/UX has brought significant improvements to the digital products we use every day, making them more intuitive and visually appealing. However, a beautifully designed interface or a seamless user flow is insufficient if the underlying service or product fails to meet deeper human needs or creates negative externalities. Think of a highly addictive social media app with a flawless UX but detrimental effects on mental health, or a convenient delivery service that contributes to unsustainable traffic congestion and gig worker precarity. These examples highlight the limitations of a design approach that stops at the surface level.

Crafting truly holistic human experiences demands a broader perspective, one that considers the entire ecosystem surrounding a product or service. It requires us to empathize not just with the direct user, but with all stakeholders impacted, including employees, communities, and the environment. This involves moving beyond user-centricity to a more human-centric approach, where we consider the broader consequences of our creations and strive to design solutions that contribute to overall human flourishing. Key elements of this holistic approach include:

  • Emotional Resonance: Designing for positive emotional connections and memorable moments throughout the entire experience, not just during direct interaction with a digital interface.
  • Ethical Considerations: Proactively addressing potential negative consequences, biases, and unintended harms that our creations might inflict on individuals or society.
  • Accessibility and Inclusivity: Designing experiences that are usable and equitable for people of all abilities, backgrounds, and contexts.
  • Service Design Integration: Mapping the entire customer journey, both online and offline, to identify opportunities for improvement and ensure a consistent and positive experience across all touchpoints.
  • Sustainability and Impact: Considering the environmental and social impact of our designs throughout their lifecycle, striving for solutions that are both beneficial and sustainable.

Case Study 1: Airbnb – Beyond the Booking Interface

The Initial Focus: Streamlining the Accommodation Search

Initially, Airbnb’s primary focus was on creating a user-friendly platform for finding and booking accommodations. Their UI and UX were designed to make this process as seamless and efficient as possible. However, as the platform grew, Airbnb recognized that the true value proposition extended far beyond the transaction itself.

Crafting a Holistic Experience:

Airbnb began to focus on the entire travel experience, recognizing that it encompasses not just finding a place to stay but also the sense of connection with a local community. They introduced “Experiences,” allowing travelers to book unique activities led by local hosts, fostering cultural exchange and deeper connections. They also invested in building trust and safety within their community through enhanced verification processes and host-guest communication tools. Furthermore, they have begun to address their environmental impact through initiatives aimed at promoting sustainable travel. By expanding their focus beyond the booking interface, Airbnb aimed to create a more holistic and enriching human experience for both travelers and hosts.

The Results:

Airbnb’s evolution beyond a simple booking platform has led to increased customer loyalty and a stronger brand identity. The introduction of “Experiences” has diversified their revenue streams and provided unique value to travelers seeking more than just a place to sleep. Their focus on trust and safety has been crucial for scaling their community globally. By considering the broader human needs and the wider impact of their platform, Airbnb has moved beyond providing a service to facilitating meaningful human experiences centered around travel and connection.

Key Insight: Truly holistic design considers the entire user journey and seeks to create meaningful connections and positive impact beyond the core functionality of a product or service.

Case Study 2: IDEO and the Redesign of the Hospital Experience

The Initial Challenge: Focusing on Clinical Efficiency

Traditional hospital design often prioritizes clinical efficiency and medical needs, sometimes at the expense of the patient’s emotional and psychological well-being. While UI/UX might apply to digital interfaces within the hospital, the overall patient experience can feel sterile, confusing, and disempowering.

A Human-Centered Approach to Service Design:

Design firm IDEO has worked with numerous healthcare organizations to redesign the entire hospital experience from a human-centered perspective. This goes far beyond the layout of rooms or the design of medical devices. They have focused on understanding the emotional journey of patients and their families, identifying pain points and opportunities for creating a more supportive and healing environment. This includes rethinking communication between staff and patients, improving wayfinding, creating more comfortable waiting areas, and even designing systems that empower patients to have more control over their care. Their approach considers all touchpoints, both physical and digital, to create a cohesive and empathetic experience.

The Results:

IDEO’s holistic design approach in healthcare has led to significant improvements in patient satisfaction, reduced anxiety, and even better clinical outcomes. By focusing on the emotional and psychological needs of patients, they have transformed the hospital experience from a purely clinical one to a more human and supportive one. Their work demonstrates that truly impactful design considers the entire service ecosystem and aims to create positive experiences for all stakeholders, not just the direct users of a specific interface. This comprehensive approach recognizes that healing involves more than just medical treatment; it also requires emotional support and a sense of well-being.

Key Insight: Holistic human experience design in complex service environments like healthcare requires mapping the entire journey and addressing emotional, physical, and informational needs across all touchpoints.

Moving Towards a More Human-Centered Future

As we continue to innovate here in America and beyond, it’s crucial that we broaden our definition of design to encompass the full spectrum of human experience. By moving beyond a narrow focus on UI/UX and embracing a more holistic, human-centered approach, we can create products, services, and systems that not only are usable and aesthetically pleasing but also contribute to emotional well-being, ethical considerations, accessibility, and a sustainable future. The true power of design lies in its ability to shape not just interfaces, but entire human experiences that are both meaningful and beneficial in the long run. It’s time to design for humanity, in its fullest sense.

Extra Extra: Futurology is not fortune telling. Futurists use a scientific approach to create their deliverables, but a methodology and tools like those in FutureHacking™ can empower anyone to engage in futurology themselves.

Image credit: Unsplash

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Designing Customer Experiences in an Omni-Channel World

Designing Customer Experiences in an Omni-Channel World

GUEST POST from Chateau G Pato

In today’s fast-paced digital landscape, customers expect seamless and personalized experiences across multiple channels. Whether they’re shopping online, visiting a store, or engaging via social media, consistency and convenience are key. The omni-channel approach goes beyond a multi-channel strategy by creating an interconnected system where the customer experience is consistent and immersive, regardless of the platform.

The Importance of Omni-Channel Experiences

An omni-channel approach is crucial in the current market because customers interact with brands in more ways than ever before. With the rise of mobile devices, wearable technology, and IoT, ensuring coherence across all touchpoints is vital for maintaining customer satisfaction and loyalty. By designing a unified customer journey, brands can better understand their customers, predict their needs, and ultimately drive engagement and sales.

Case Studies

Case Study 1: Starbucks

Starbucks is a prime example of an effective omni-channel customer experience. By integrating its mobile app with in-store experience, the company has transformed the way customers interact with their brand. Customers can order and pay through the app, which reduces wait times and streamlines the purchase process. Additionally, the app tracks rewards and offers personalized promotions based on purchase history. This seamless integration of online and offline channels drives customer loyalty and ensures a consistent experience regardless of how the customer interacts with the brand.

Case Study 2: Disney

Disney’s approach to omni-channel experience is another exemplary model. They provide a comprehensive experience via their My Disney Experience platform. Before visiting the park, guests can plan their visit, book accommodation, and purchase tickets through the app or website. While in the park, the MagicBand technology enhances the experience by serving as a room key, ticket, FastPass, and payment system. This interconnected approach allows Disney to offer a personalized and hassle-free experience, ensuring the magic of Disney reaches customers at every point of their journey.

Strategies for Designing Omni-Channel Experiences

To implement a successful omni-channel strategy, businesses should focus on:

  • Understanding customer journeys and pain points across all touchpoints.
  • Implementing a unified data management system to ensure consistent information across channels.
  • Using technology like AI and machine learning for personalization and predictive analytics.
  • Ensuring seamless integration of online and offline customer interactions.
  • Continuously gathering and acting on customer feedback to refine the experience.

Conclusion

Designing customer experiences in an omni-channel world requires a deep understanding of customer needs and the technological tools to meet them. As companies like Starbucks and Disney demonstrate, consistent and interconnected experiences can enhance customer satisfaction and brand loyalty. By focusing on integration and personalization, businesses can create compelling and cohesive journeys that resonate with modern consumers.

Extra Extra: Because innovation is all about change, Braden Kelley’s human-centered change methodology and tools are the best way to plan and execute the changes necessary to support your innovation and transformation efforts — all while literally getting everyone all on the same page for change. Find out more about the methodology and tools, including the book Charting Change by following the link. Be sure and download the TEN FREE TOOLS while you’re here.

Image credit: Pexels

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Journey Mapping as a Tool for Creating Seamless Experiences

Journey Mapping as a Tool for Creating Seamless Experiences

GUEST POST from Chateau G Pato

In today’s competitive landscape, understanding customer experiences and expectations is paramount. Businesses aiming to innovate and create delightful interactions must dive deep into customer journeys. Enter journey mapping—an invaluable tool for fostering empathy, identifying pain points, and realigning business processes to create seamless experiences.

What is Journey Mapping?

Journey mapping is a methodical approach to visually represent and analyze the process a customer undergoes when interacting with a product, service, or brand. From initial awareness to final conversion and beyond, it encompasses every touchpoint and engagement opportunity a customer might encounter.

Benefits of Journey Mapping

Journey mapping delivers numerous benefits, including:

  • Identifying pain points and opportunities for improvement.
  • Creating alignment across departments and teams.
  • Building empathy and understanding for the customer’s experience.
  • Enhancing communication between the company and its customers.
  • Driving tailored innovation initiatives.

Creating an Effective Journey Map

To create an effective journey map, it’s essential to:

  1. Define clear objectives and the scope of the journey map.
  2. Collect customer data through surveys, interviews, and analytics.
  3. Identify key personas and understand their motivations and behaviors.
  4. Map out the stages of the journey with all relevant touchpoints.
  5. Evaluate the emotional highs and lows experienced by customers.
  6. Prioritize areas of improvement and innovation.

Case Study 1: Retail Chain Revitalizes Customer Experience

A well-known retail chain was facing declining foot traffic and stagnant growth. Customers cited long wait times, unhelpful staff, and a disorganized store layout as significant issues. The management team decided it was time for a transformation by leveraging journey mapping.

The team began by creating a detailed journey map, highlighting every customer interaction from the moment they set foot in the store to when they left. They uncovered that the check-out process was the most significant pain point. This task was cumbersome, with outdated equipment and a lack of staff training.

Based on these insights, the company revamped their check-out process by installing modern point-of-sale systems and improving staff training. Additionally, the company introduced self-checkout kiosks to reduce wait times.

By effectively utilizing journey mapping, the company saw a 30% reduction in wait times, improved customer satisfaction scores, and a noticeable increase in store traffic within three months. This case underscores how understanding touchpoints can create impactful change and foster growth.

Case Study 2: Healthcare Provider Enhances Patient Interaction

A large healthcare provider recognized the need to improve patient interaction after receiving feedback about long waiting times and complex appointment booking systems. As healthcare is a critical service, seamless experiences are essential for patient satisfaction and trust.

The provider employed journey mapping to dissect the patient experience. The map revealed that the appointment scheduling process was a significant pain point, often leading to frustration and delays. Additionally, patients felt neglected due to inadequate post-appointment communication.

Armed with this knowledge, the healthcare provider implemented an online scheduling system, allowing patients to book, reschedule, or cancel appointments with ease. Furthermore, automated follow-up reminders and feedback surveys ensured patients felt cared for even after their visits.

This initiative led to a 50% increase in appointment efficiency and a 20% rise in patient satisfaction scores, demonstrating how journey mapping can drive service improvements and foster a culture of patient-centered care.

The Future of Journey Mapping

As technology advances, journey mapping will continue to evolve. Integrating artificial intelligence and data analytics can further refine these maps, providing real-time insights into customer experiences. With these tools, businesses can not only react to current challenges but anticipate future needs and remain agile in a shifting market.

Conclusion

Journey mapping is not just about documenting existing stages of interaction but a strategy for transformation and innovation. By effectively using this tool, companies can create seamless experiences that delight customers, drive loyalty, and spur growth.

As businesses relentlessly strive for a competitive edge, journey mapping stands out as a beacon for creating meaningful connections with customers, ultimately leading to a thriving, customer-centric organization.

Extra Extra: Because innovation is all about change, Braden Kelley’s human-centered change methodology and tools are the best way to plan and execute the changes necessary to support your innovation and transformation efforts — all while literally getting everyone all on the same page for change. Find out more about the methodology and tools, including the book Charting Change by following the link. Be sure and download the TEN FREE TOOLS while you’re here.

Image credit: Pixabay

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Creating Seamless Omnichannel Experiences

Creating Seamless Omnichannel Experiences

GUEST POST from Chateau G Pato

The modern consumer demands a unified and personalized experience across all channels of interaction. Whether they’re shopping online, on a mobile app, or in-store, customers expect consistency, efficiency, and a connected narrative from brands. Achieving this seamless omnichannel experience requires not just technological integration but a fundamental shift in how businesses think about customer journeys.

Understanding Omnichannel Experience

A true omnichannel experience is much more than simply being present on multiple channels. It requires the integration of every communication and sales channel to reflect a unified and personalized journey for the customer. This involves harmonizing data, creating consistent brand messaging, and ensuring that customers can switch between channels effortlessly, with the assurance that the company recognizes them at every touchpoint.

Key Elements of a Seamless Omnichannel Experience

  • Unified Data: Implement solutions that can centralize customer data from all channels, allowing for a personalized approach in real-time.
  • Consistent Branding: Ensure your brand message, style, and tone are consistent across every channel.
  • Integrated Technology: Use platforms that allow for seamless transitions and communication between channels.
  • Customer-Centric Approach: Design experiences from the customer’s perspective for ease of use and satisfaction.

Case Study 1: Starbucks

Starbucks is a pioneer in delivering seamless omnichannel experiences. Through their mobile app, they have successfully integrated numerous channels to enrich customer interaction. Customers can order ahead on their app, earn and redeem loyalty points, review past orders, and pay for purchases—all within a unified ecosystem. This integration has not only enhanced customer satisfaction but also increased sales, as it supports customers in deciding when and how to make purchases.

Additionally, Starbucks ensures that their promotions, brand messages, and updates are consistent across all channels, from their app to in-store displays and advertisements. This consistency reinforces their brand identity and helps maintain a cohesive customer experience.

Case Study 2: Disney

Disney offers another exemplary omnichannel experience, notably through their parks and resorts. The company has designed its My Disney Experience app to act as a comprehensive planning and guide tool for visitors. Before their visit, customers can book tickets, make dining reservations, and plan their itinerary. On the day of the visit, the app transforms into a navigator, with features like wait-time updates, interactive maps, and mobile ordering.

The seamless experience extends to physical locations with the MagicBand technology, which serves as an entry ticket, room key, and payment method. By providing a blend of digital and in-store interactions that are flawlessly connected, Disney ensures that their customers can focus on experiences, not logistics.

Conclusion

The journey towards creating seamless omnichannel experiences involves embracing both technological integration and a commitment to customer-centric innovation. By studying leaders like Starbucks and Disney, organizations can glean valuable insights into designing a strategy that fulfills today’s customer expectations. Future-ready omnichannel experiences are essential for maintaining competitive edge and fostering long-lasting customer relationships.

Bottom line: Futurology is not fortune telling. Futurists use a scientific approach to create their deliverables, but a methodology and tools like those in FutureHacking™ can empower anyone to engage in futurology themselves.

Image credit: Unsplash

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Announcing Human-Centered Change & Innovation Weekly

Human-Centered Change and Innovation Weekly Newsletter

We’re about two months into the re-birth and re-branding of Blogging Innovation as Human-Centered Change and Innovation.

At the same time I brought my multiple author blog back to life, I also created a weekly newsletter to bring all of this great content to your inbox every Tuesday.

Human-Centered Change & Innovation Weekly brings four or five great articles as an email to you from myself and a growing roster of talented and insightful contributing authors, including:

Robert B. Tucker, Janet Sernack, Greg Satell, Linda Naiman, Howard Tiersky, Paul Sloane, Rachel Audige, Arlen Meyers, John Bessant, Phil Buckley, Jesse Nieminen, Anthony Mills, Nicolas Bry and your host Braden Kelley.

You can sign up for the newsletter here:


I would be interested to know whether you prefer:

  1. Tuesday
  2. Sunday

And, if you’ve missed out on previous issues and would like to explore them, you’ll find the links below:

Human-Centered Change & Innovation Weekly

Finally, if you know a globally recognized human-centered design, change, innovation, transformation or customer experience author that should be contributing guest articles to the blog and newsletter, have them contact us.

I hope you continue to find value in everyone’s contributions to the conversations around human-centered change, innovation, transformation and experience design!

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Experience Thinking – The Next Evolution for Design Thinking

Experience Thinking - The Next Evolution for Design Thinking

GUEST POST from Anthony Mills

Prologue

Design Thinking is an incredibly powerful way to approach the design of just about anything that involves an interaction with people (or other intelligent creatures). Its underlying philosophy of Human Centered Design requires that we develop a comprehensive empathic understanding of the customer and their situation in a particular context. This can only happen when we dissect the situation – using the many different Design Methods available to us – to understand the customer’s underlying values, beliefs, motivations, priorities, expectations, and preferences. From this we understand their real needs and desires. This is what we are doing when we work through the divergence of hypothesis formation, the convergence of hypothesis testing, the arrival at a compelling Point of View, and from that the definition of relevant Design Principles. And it is what empowers us to thereafter work through the divergence of solution ideation and the convergence of solution testing – all to arrive at the most optimal solution to the right problem, reframed at the right level. This results in new innovations that resonate with real market needs. Powerful indeed!

But, there are limitations.

The limitations lie not so much in Design Thinking itself, but rather in how Design Thinking is typically used.

The manner in which Design Thinking is typically used is what we refer to as a “static approach.” That is, it is generally used to understand how a customer interacts with a product or service at one particular moment in time – typically the most critical moment in time – or in one particular mode of usage – typically the most critical mode of usage – as though everything were about this one particular “freeze frame”. It may examine, for example, how they sit in a chair, how they use a toothbrush, how they read a user interface, or how they comprehend a set of service instructions. This can work okay for very simple products and services, but not so much for complex ones. Sometimes the lens of focus is zoomed out to examine more moments and more modes, but rarely does it venture so far out as to truly understand the entire product or service experience in its entirety, as well as the overriding brand experience it must convey. To do this, we need a different approach.

A Different Approach

Fortunately, we have a different approach. We call it “Experience Thinking”, or XT. One can think of XT as a more “dynamic” approach to Design Thinking, in that it seeks to examine the entire product / service / brand experience in its totality. By combining the tools of Design Thinking (the Design Methods) with the tools of Customer Experience Design and Customer Experience Management (CX Journey Maps, Stakeholder Analysis, NPS, etc.), it takes the practitioner through the Design Thinking journey for each and every touchpoint in the entire customer experience – or through whichever touchpoints are of interest. This ends up being far more powerful than the narrow-lens focus of static Design Thinking, albeit at the price of additional work.

Experience Thinking is, in fact, what has allowed companies like Apple, Uber, Mercedes, Tesla, Harley Davidson, Patagonia, and Amazon to all produce such highly differentiated offerings that each deliver a coherent and compelling brand experience. In most cases, this brand experience extends well beyond the product or service itself to encompass a far broader value proposition focused on lifestyle or workstyle enhancement. Experience Thinking understands this, and it understands that the emotional and social outcomes involved are just as important (and in some cases more important) than are the functional outcomes. And so offerings get designed that deliver compelling experiences that satisfy those emotional and social outcomes.

Understanding the essence of Experience Thinking then, the next logical question is always, “Okay… so how does one use Experience Thinking? How do they go about carrying it out?” That is a great question.

A Simple Four Step Approach to Using Experience Thinking

In our work with clients, we have a very specific and defined approach to how we do this. It involves four steps.

Step 1 — Foundation: The Brand Experience

We always begin with the brand:

  1. What is the brand persona or brand DNA that defines this brand?
  2. What is this brand’s relative positioning in the market (is it luxury, mid-tier, or value-line)?
  3. What brand promise is this brand making, and what expectations does this then create for its customers?
  4. What brand language (descriptive, visual, and experiential) is being used to convey this brand promise?

And finally, as a consequence of all of the above, what is the overall brand experience we are attempting to deliver, and what, therefore, is the brand experience lens through which we must design the associated product experience or service experience that is to follow-on from this?

These are all crucial questions. For existing brands, the answers are often already known, though they sometimes have to be polished and sharpened a bit. For new brands, we first must answer these questions before proceeding further. An important implication, however, is that this process does not depend on having an existing brand or even an existing product category; it can just as readily be applied to an entirely new brand and/or product category so long as we can define the above points that we intend to deliver for the brand.

Step 2 — Manifestation: The Customer Experience

Once we have defined all of the above, and thus our brand experience lens, we can then move on to the next step, which is to look at either the entire customer lifecycle (eight stages – four on the buy side and four on the own side), or some particular portion of the customer lifecycle that we are specifically interested in.

Using a relatively standard CX Journey Mapping process, we then design our intended customer experience, making sure that at each touchpoint we undertake careful Cognitive Task Analysis so that we fully understand the cognitive and emotional “dance” happening between our offering / brand / business and our customer, as well as capturing all of the on-stage and back-stage stakeholder actions required to stage this experience as designed (the latter can also be complemented with Swim Lane Analysis to help better visualize the timing of each action). Undertaking Cognitive Task Analysis requires a sound understanding of Experience Psychology. As an aid toward this, we recommend reading any of Don Norman’s books, but in particular The Design of Everyday Things.

Step 3 — Translation: The Product (Service) Experience

Next, having defined the intended customer experience, and in so doing understanding the intended attributes of each of its touchpoints (for example, are certain touchpoints to be fast or slow, simple or complex, what human factors or ergonomics concerns have to be considered, what emotional responses need to be evoked, and so on), we then use a tool that in our case we call the Product Experience Framework, or PX Framework (known generically as an alignment model) to map these experience attributes into corresponding product or service attributes. Such attributes might include, for example, size, weight, location, color, finish, actuation force, ease of interpretation, styling, craftsmanship, and so forth.

In using the PX Framework, we step through each and every “event” involved in using the product or receiving the service. Events represent the individual interactions the user has with the product or service, and as such any given touchpoint can include any number of different events. For each such event, we document all of the pertinent attribute details for the product or service. One can see the structure and content of the PX Framework at The Legacy Innovation Product Experience Framework.

Since highly complex products and services tend to involve lots of events (or potential events), this can end up being a very large document. In some cases, therefore, it is helpful to treat each major subsystem separately, with someone watching the overall product integration so as to ensure harmony between all of them.

Step 4 — Realization: The Design

Finally, having the PX Framework in hand, one is at last ready to sit down and actually design the product or service. They now have as an input to this design a clear prescription of what its attributes need to be in order that using the product, or receiving the service, will in fact result in the intended product or service experience, which will in turn convey the intended brand experience for the affected brand.

A New Design Philosophy — The “Designed Experience”

This approach – and Experience Thinking in general – is incredibly different from what so many designers and engineers are accustomed to doing, which is namely to just jump straight into designing a product or service without any idea whatsoever what its attributes need to be to deliver a particular experience. Indeed, they have not even attempted to define in the first place what its product or service experience needs to be, only that it needs to accomplish some outcome in the end; the assumption being that whatever happens along the way toward that outcome is not particularly important – usually an incredibly erroneous assumption!

We believe so strongly in this approach, in fact, that we have wrapped our entire design philosophy around it and have given that philosophy a name. We call it the Designed Experience Approach, and all of the information arising out of these four steps we refer to as the Designed Experience Model. A key tenet of this philosophy (and of Experience Thinking in general) is that the design of a product or service cannot be considered complete until we have first gone through this process of defining its intended product or service experience, together with its intended brand experience. This process must be done, and the resulting insights must be applied, so that we can design all of the product or service attributes accordingly, thus ensuring the final design is in fact capable of delivering its intended experience.

Recently we taught this design philosophy and its accompanying process to a major American automotive OEM in Detroit. The team we were working with there found this to be an incredibly eye-opening approach, because it finally allowed them to make the connection they were looking for between product attributes and the overall intended customer and brand experiences.

Why & Where?

The final two points that need to be made about Experience Thinking are why it is so important, and where it is most applicable. But these two points are best addressed in reverse order.

In terms of where Experience Thinking is most applicable therefore… it is most applicable anywhere we have a branded business and thus a branded line of offerings. Because they are branded, they have a specific brand promise that they must live up to, and ideally this is a brand promise that differentiates and distinguishes the brand from other brands. The need for differentiation is therefore incredibly strong. As a consequence, we must design the products and services associated with this brand in a highly intentional manner so that their attributes can in fact deliver on that brand promise and ensure the level of differentiation we are attempting to achieve. The contrast to this, of course, would be commodity products and services that are undifferentiated. Such products and services need only accomplish their intended outcomes; how they do so and what happens along the way is not overly critical in their case.

In terms of why Experience Thinking is so important then, it is precisely as described above. In those cases where we must espouse and then deliver on a specific brand promise – so that we can differentiate ourselves – our products and services no longer matter by themselves. What matters in these cases is the experience that those products and services are able to deliver. Thus how they go about achieving their intended outcomes, and everything that happens along the way, are all incredibly, incredibly important. They must be things that deliver on our brand promise and thereby reinforce our brand message, which in turn builds our brand value and allows us over time to capture increasing market shares.

The thing is, the vast majority of businesses and their offerings are – to one degree or another – branded. Those who are truly hungry for market leadership tend to be the ones who most readily recognize this and therefore put the most effort into building their brands. This in turn means they are the most eager to embrace Experience Thinking and to use this approach to design their products and services to deliver on their brand promises.

Reflection

The questions to ask yourself, therefore, are:

  1. “Is our brand as differentiated as it needs to be?”
  2. “Does it have a compelling brand promise that lets us define a unique brand experience?”
  3. “Have we defined specific product and service experiences that are aligned to that brand promise and brand experience?”
  4. “Are we designing our products and services to have the attributes they need to deliver on those experiences?”
  5. “Should we – like perhaps some of our competitors are doing – be using Experience Thinking to design our next offerings?”

If the answers to these questions are “no”, “no”, “no”, “no”, and “yes”, then it’s probably time to get serious about shaking up your design process – time to start applying Experience Thinking. Though it does take more time and effort to do, it tends to pay back greatly in terms of commercial success and ongoing brand building.

Image credit: Pixabay

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