GUEST POST from Geoffrey A. Moore
Company power is primarily a function of the amount of ecosystem support for your offerings, which in turn is due largely to the market-making opportunities you create for partners to resell or flesh out your whole product. Market share leaders enjoy the most extensive ecosystem support because their installed base creates the majority of partner opportunities.
Let me note, however, that in the context of our Hierarchy of Powers framework, market share is a misnomer. The correct phrase would be category share. That’s because in our taxonomy markets are defined by groups of customers whereas categories are defined by groups of competitors. When financial analysts talk about market share, they are referring to category share, and it is your share of the category that sets the upper bounds of the opportunities you can create for ecosystem partners, the percentage of the total category you can make available to the ecosystem.
After category share, the next most important determinants of company power are barriers to entry and barriers to exit, or what we often just call “stickiness.” Because sticky offerings create ongoing opportunities for up-sell and cross-sell, as well as resist being displaced by lower-cost competitors, they enable vendors to sustain above-commodity pricing margins for the life of the category.
The strongest form of stickiness comes from proprietary technology that is category-enabling, the kind that Oracle has had in databases, Qualcomm in smartphones, Microsoft in operating systems, and Intel in microprocessors. When a category consolidates around such companies, it creates a hierarchy of company power we call a Gorilla Game, entailing three roles — gorilla, chimp, and monkey. In the absence of proprietary technology, categories form an analogous hierarchy with much lower switching costs, something we call a royalty game, organized around a parallel set of roles — king, prince, and serf. Cellular telephony, Wintel PCs, WiFi networking, and DRAM memory chips all exemplify categories with this latter type of structure.
The difference in stickiness between these two hierarchies creates dramatic differences in market capitalization. In the gorilla game, the gorilla dominates the category for the entirety of its life cycle, and thus its market cap gets a very high premium indeed. Chimps also have proprietary technology, hence stickiness, but are not the market standard, hence more limited scope. Their best play is to develop an independent ecosystem organized around high-value use cases specific to particular vertical markets, the way the Unix workstation vendors competed successfully against PCs with CAD-like applications for cinema, semiconductor, oil exploration, fluid dynamics, and high-frequency trading. And finally, there is a very large market open to being served by monkeys who are able to clone the gorilla technology and deliver a plug-compatible alternative at a much lower price.
When it comes to royalty games, the absence of proprietary technology with high switching costs leads to a much more fluid hierarchy of power. The category leader is still the king, but it can be deposed by some up-and-coming prince, the way that Compaq displaced the IBM PC, the way that Micron can challenge Samsung in DRAMs, the way that Aruba can challenge Cisco in Wi-Fi. Here the low-cost providers, whom we termed the serfs, have an easier time gaining entry into a large and growing market, but a harder time sustaining even the most modest of margins, as there is always some hungrier low-cost competitor looking over their shoulder.
Overall, the key takeaway is that, while the gorillas and gorilla games get the bulk of the attention, especially from the investment community, all six of these strategies are perfectly viable provided you play within the parameters of your role. The key is not to hallucinate about what role that is.
That’s what I think. What do you think?
Image Credit: Pexels, Geoffrey Moore
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